Split Fiction

Electronic Arts2025Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5

Story-driven, strictly two-player adventure

12–16 hour focused co-op campaign

Constantly changing mechanics and scenes

Is Split Fiction Worth It?

Split Fiction is absolutely worth it if you have a reliable co-op partner and enjoy story-driven adventures. The whole game is built around two people working together, so it shines for couples, close friends, or parents with older teens. In return for coordinating schedules, you get a tightly edited 12–16 hour campaign full of fresh mechanics, striking locations, and small emotional payoffs, with almost no grind or filler. The difficulty is adjustable and forgiving, so you can focus on laughing, experimenting, and enjoying the ride instead of banging your head against walls. If you love narrative games, inventive level design, and the idea of sharing one curated experience rather than diving into a forever-game, it’s an easy full-price recommendation. If you mostly play solo, or you and your partner struggle to line up time consistently, this will be harder to justify and may be better as a sale purchase. Anyone expecting deep builds or long-term replay might also want to wait for a discount.

When is Split Fiction at its best?

When you and a partner have a free week or two and want a focused, story-driven co-op adventure you can reliably chip away at in 60–90 minute evening sessions.

When you’re looking for a low-friction date night activity that feels more interactive than a movie but doesn’t demand esports-level skill or encyclopedic knowledge of game systems.

When you and a long-distance friend want a complete shared experience you can finish together, using crossplay and Friend’s Pass to turn a handful of online nights into a memorable joint story.

What is Split Fiction like?

Time-wise, Split Fiction is very friendly to adult schedules—provided you have a reliable partner. The full story plus key Side Stories wraps up in around 12–16 hours, which for most people means a couple of weeks of evening sessions. Chapters are long but sliced into clear encounters and short vignettes, so you can usually find a natural stopping point within an hour. The game saves often and lets you pause anywhere, making it easy to handle quick real-life interruptions. Coming back after a break isn’t painful either; there are no builds, inventories, or giant quest logs to reconstruct, and each chapter reintroduces its gimmicks gently. The real commitment is social rather than mechanical: you can’t play solo, and progress lives in a shared run. If you and a partner can reliably carve out one or two nights a week, the game fits neatly into a normal adult calendar without becoming a long-term obligation.

Tips

  • Plan regular 60–90 minute slots
  • Finish at least one segment per night
  • Use chapter select on shorter evenings

This is a game that wants both your eyes and your brain present. During active sections you’re coordinating movement, timing jumps, calling out hazards, and remembering what each character’s current power can do. Because the abilities and rules change from chapter to chapter, you can’t fully go on autopilot; there’s usually a small twist to keep in mind. At the same time, there are plenty of quieter walks, cutscenes, and short vignettes where you can relax, chat, and enjoy the art without worrying about perfect inputs. The thinking you do is light and practical—“you pull that lever while I jump”—rather than deep calculation. For a busy adult after work, it asks for solid, shared attention rather than intense solo concentration. If you can comfortably hold a conversation while playing something like an Uncharted game, you’ll be right at home here, just with more talking to your partner and less juggling of complex systems.

Tips

  • Play when you can chat
  • Keep phones and TV off nearby
  • Talk through new mechanics out loud

Learning the basics here is quick. Movement, jumping, aiming, and interacting all follow standard third-person conventions, and each chapter only gives you a couple of new tricks to remember. Most adults who’ve played modern action games will feel comfortable within the first session. The deeper satisfaction comes not from complex systems, but from getting in sync with your partner. As you both learn how the game likes to structure puzzles and chases, tricky sequences that once took several tries turn into smooth, almost choreographed runs. There’s a nice sense of “we’re getting good at this,” even though there are no ranks, scoreboards, or build crafting to obsess over. For busy players, that balance is ideal: you don’t need to grind for gear or memorize long combos, but you still feel tangible improvement over the 12–16 hour journey. Mastery sweetens the ride rather than becoming a second job.

Tips

  • Stick with one main partner
  • Replay a tough scene to sync up
  • Laugh off failures while learning

Emotionally, Split Fiction sits in the sweet spot between cozy and adrenaline rush. Big chase sequences, collapsing platforms, and boss phases can get your pulse up, especially when you’re both yelling instructions or laughing at near misses. But failure has almost no sting: you pop back a few seconds with no lost progress, and there’s even a skip option for truly stubborn bits. The story itself leans playful and hopeful, touching on serious themes like creative burnout without ever becoming bleak. For most adults, it’s the kind of energy that wakes you up rather than wears you out. If you’ve had an exhausting day, you may want to avoid starting with the most frantic chapters, but overall it’s far less stressful than competitive shooters or punishing action games. It delivers excitement, not anxiety, making it a good fit for couples’ nights or friends looking for something fun but not emotionally heavy.

Tips

  • Lower assists if frustration rises
  • Use the skip feature guilt-free
  • Take a breather after big chases

Frequently Asked Questions