WB Games • 2023 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch
Cinematic story wrapped around brutal 1v1 fights
Short, high-intensity matches perfect for weeknights
Deep competitive ceiling if you want it
Mortal Kombat 1 is worth it at full price if you enjoy fighting games, cinematic campaigns, and don’t mind very graphic violence. You get a polished story mode, strong core combat, and enough single‑player content to fill several satisfying evenings. The real long‑term value comes if you like practicing and testing yourself against other people; in that case, MK1 can easily become a go‑to game for months. It asks for decent reflexes, focused attention during fights, and some willingness to practice a few combos if you want to move beyond button‑mashing. In return, it delivers tight, exciting matches and a constant stream of small rewards. If you mainly want a one‑and‑done story and aren’t interested in versus play, it’s still a solid purchase but may feel short; waiting for a sale could make more sense. If you dislike gore, competitive pressure, or learning move lists, this probably isn’t the right fit, even discounted.

WB Games • 2023 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch
Cinematic story wrapped around brutal 1v1 fights
Short, high-intensity matches perfect for weeknights
Deep competitive ceiling if you want it
Mortal Kombat 1 is worth it at full price if you enjoy fighting games, cinematic campaigns, and don’t mind very graphic violence. You get a polished story mode, strong core combat, and enough single‑player content to fill several satisfying evenings. The real long‑term value comes if you like practicing and testing yourself against other people; in that case, MK1 can easily become a go‑to game for months. It asks for decent reflexes, focused attention during fights, and some willingness to practice a few combos if you want to move beyond button‑mashing. In return, it delivers tight, exciting matches and a constant stream of small rewards. If you mainly want a one‑and‑done story and aren’t interested in versus play, it’s still a solid purchase but may feel short; waiting for a sale could make more sense. If you dislike gore, competitive pressure, or learning move lists, this probably isn’t the right fit, even discounted.
You’ve got an hour after work and want something punchy and focused: a couple of story chapters or a short tower give you closure without a huge time sink.
It’s a Friday night with a friend on the couch; you both want loud, competitive fun where matches are quick, stakes are low, and bragging rights are very real.
You’re looking for a side hobby to slowly improve at over weeks, hopping into Training and a few casual online matches whenever you can spare 45–90 minutes.
You can see the heart of the game in 15–25 hours, with flexible sessions that fit easily into 30–90 minute slots.
From a time perspective, Mortal Kombat 1 is very friendly to adult schedules. The story mode runs roughly 6–8 hours, which can be finished over a few evenings. Add another handful of nights experimenting with towers, Invasions, and casual versus, and most people will feel they’ve “done” what they came for somewhere around the 15–25 hour mark. Crucially, the game’s structure is built for flexible play. Rounds, matches, and towers are all short, so you can hop in for a quick 20–30 minutes or stay longer if you have the time. Autosaves and clear menus make it easy to stop almost anywhere and know exactly where to pick back up. The main catch is muscle memory: if you leave for a few weeks, you may need a warm‑up to feel sharp again. Long‑term, MK1 can be either a short, contained experience or an ongoing competitive hobby, depending on how deep you want to go.
Fast, round‑based fights demand sharp attention and quick reflexes, while frequent cutscenes and menus give your brain regular breathers between matches.
When a round starts, Mortal Kombat 1 wants your full attention. You’re watching for highs, lows, throws, and jump‑ins, managing your meter, and trying to remember the rhythm of your favorite combo. That mix of reading the opponent and executing inputs keeps your mind fully in the moment. The good news is that everything is broken into tiny chunks: rounds last a couple of minutes, matches only slightly longer, and story chapters are mixed with short, movie‑style scenes. Those cutscenes, menus, and character‑select screens provide natural mental rests so you’re not locked in a 30‑minute gauntlet of nonstop focus. Training mode adds a different kind of concentration, where you can zone in on just one combo or setup at your own pace. For a busy adult, this means the game asks for real focus in bursts, not for hours straight, making it easier to enjoy after work without frying your brain.
You can learn the basics in a few evenings, but serious improvement offers a deep, long‑term skill hobby if you want it.
Mortal Kombat 1 is surprisingly approachable for a modern fighter, especially in story mode. You can get through most of the campaign by learning a handful of specials, one or two simple combos, and basic blocking. Tutorials and Training mode do a solid job of teaching fundamentals, so you don’t need to live in the lab just to enjoy yourself. Where the game really opens up is if you decide to stick with one or two characters and actually practice. Small gains in execution, spacing, and matchup knowledge make a huge difference in how fun casual and online matches feel. Beating someone cleanly because you spaced a jump‑in right or confirmed into a full combo is incredibly satisfying. For a busy adult, this means you can treat MK1 either as a short, story‑driven fling or as an ongoing “skill project” you chip away at over months, both of which are valid and rewarding paths.
Gory visuals and tight duels create steady adrenaline, but quick rematches and low penalties keep the overall stress manageable.
The emotional ride here is punchy but not overwhelming. You’ll definitely feel your heart rate pick up in close rounds, last‑hit situations, or when you’re trying to land that one combo you practiced. The violence is extremely graphic, so the intensity also comes from how comfortable you are with detailed gore and brutal finishers. At the same time, the stakes per fight are low. Losing a round just means a quick reset, not a long walk of shame back through a dungeon or losing rare loot. Story mode has a pulpy, comic‑book tone rather than heavy emotional drama, which keeps things from feeling oppressive. Online matches add a bit more pressure, since you’re up against real people and sometimes lag, but you can always retreat to offline modes if that stress spikes. Overall, expect a lively, energetic vibe that wakes you up more than it wears you down, as long as the gore doesn’t bother you.
Games with a similar rhythm and feel, even if they look different