Focus Entertainment • 2026 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Focus Entertainment • 2026 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
Based on current preview coverage, Resonance: A Plague Tale Legacy looks worth it if you want a focused story adventure with punchier combat than previous series entries. Its biggest draw is the mix: you get parry-and-dodge sword fights, mythic ruins, mirror-and-light puzzles, and a contained 15 to 20 hour campaign instead of a giant map asking for months of your life. That makes it a strong full-price option for players who love Uncharted or Tomb Raider-style treasure hunts and want something darker and more intense. If you mainly loved A Plague Tale for stealth, rats, and helpless survival, I would wait for reviews or a sale, because this seems built around direct melee and a different identity. If you already have Game Pass, it looks like an easy game to sample. The main caution is that preview coverage points to checkpoint saving, some missable side loot, and puzzle rooms that may slow the pace. For the right player, that trade sounds very promising.
Preview coverage keeps circling back to the same point: parries, dodges, grappling-hook pulls, and finishers make open fights feel far more exciting than before.
Writers consistently praise how ruins, traps, light puzzles, and spectacle flow into one another, giving the island a strong adventure-movie rhythm.
Several hands-on reports say a few trial rooms are involved enough to interrupt the action, especially if you want the story and combat to keep moving.
The reported lack of manual saves, mixed with unclear points of no return, could mean replaying chapters if you like to fully clear every side path.
Less stealth and fewer familiar series hallmarks make this feel refreshingly new to some previewers, while others worry it no longer feels like the series they expected.
This is a contained solo campaign with clear chapter beats and full pause, though checkpoint saves and missable side paths make stopping less flexible than ideal.
You’ll spend most sessions reading rooms, timing defenses, and tracking enemy tells, with enough guidance to stay engaged without feeling overloaded.
It teaches clearly, but you still need a few hours before parries, grappling tricks, and light puzzles feel natural instead of slightly awkward.
Expect regular bursts of danger rather than nonstop panic, with sword fights and chase scenes raising your pulse before exploration and puzzles calm things down.
Games with a similar rhythm and feel, even if they look different