Xbox Game Studios • 2025 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Xbox Game Studios • 2025 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
Yes, Ninja Gaiden 4 is worth it if fast, skill-based combat is exactly what you want. The big draw is how good it feels once the systems click. Parries, executions, movement, and weapon skills all feed that clean 'I earned this' payoff, and the full campaign is short enough to finish without turning into a second job. Buy at full price if you love action games where the fights are the whole point and you're happy with a 10 to 15 hour first run plus optional replay. Wait for a sale if you care a lot about story, because the combat clearly outclasses the characters and plot. Also consider waiting if checkpoint saving quirks tend to bother you, since that friction shows up often enough to matter. Skip it if you want a relaxed evening game, a rich narrative, or lots of freeform exploration. This is a focused, intense, single-player ride built around mastery. It asks for attention, quick reactions, and some willingness to retry hard encounters. In return, it delivers one of the most satisfying combat loops in recent action games.
Players overwhelmingly praise the combat for feeling sharp and responsive. Parries, executions, and weapon skills create a strong 'that was all me' payoff.
Hero mode, assist options, and training mode help newer players learn timing and combos without flattening the skill ceiling for repeat runs later.
Even fans of the combat often call the story thin. Several players say the cast, dual-lead setup, and emotional beats never land as hard as the fights.
Common complaints focus on the space around the combat: checkpoint saving, camera or platforming irritation, and later stages that can start to feel repetitive.
Many players love it as a slick new entry, while some longtime fans miss the older feel and think the sequel leans too hard into spectacle.
The main run is short enough for a busy schedule, with clean chapter stops. The catch is checkpoint saving and a tougher return after long breaks.
This is full-screen, full-brain action. Most fights demand constant reading, fast hands, and quick target choices, with little room for distracted play.
You can learn the basics in one playthrough, but clean play takes practice. Training tools help, yet timing, defense, and rhythm still need repetition.
It feels sharp, violent, and adrenalized. Deaths sting, bosses spike your pulse, and even routine encounters keep you more keyed up than relaxed.
Games with a similar rhythm and feel, even if they look different