Ninja Gaiden 4

Xbox Game Studios2025Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Relentless single-player ninja action combat

15–20 hour focused story campaign

High difficulty, precision and practice needed

Is Ninja Gaiden 4 Worth It?

Ninja Gaiden 4 is absolutely worth it if you love hard, combat-focused action games and don’t mind putting in real practice. The core fighting feels fantastic: weapons have depth, special forms are powerful and flashy, and surviving dense enemy waves or brutal bosses is genuinely thrilling. The campaign is refreshingly focused at 15–20 hours, so you can treat it as a demanding but manageable project rather than a months-long grind. In return, the game expects sharp reflexes, patience with repeated deaths, and enough mental energy to learn complex controls. The story, characters, and exploration are serviceable but rarely memorable, so if you mainly want narrative or open-world wandering, you’ll feel under-served. At full price, it’s a great buy for fans of games like Devil May Cry, Sekiro, or older Ninja Gaiden titles. If you’re curious but usually bounce off high difficulty, consider waiting for a sale and planning to lean on Hero mode. If you hate frustration and repetition, this one’s probably not worth your time.

When is Ninja Gaiden 4 at its best?

When you have a focused 60–90 minute evening and want intense action, tackling a full chapter or a single tough Trial feels especially satisfying.

When you can play most nights for a couple of weeks, steadily pushing the story while practicing combos and boss patterns lets you really feel your skill improving.

When you’re alone with headphones in a private space, free from kids or bystanders, so the graphic violence, swearing, and high tension won’t bother anyone around you.

What is Ninja Gaiden 4 like?

For a busy adult, Ninja Gaiden 4 is a substantial but finite project. The main story runs about 15–20 hours, and adding some side missions or Trials pushes it into the low twenties. Chapters usually take 30–60 minutes, so a typical evening of 60–90 minutes lets you clear a chunk of content and hit a natural stopping point. You can pause freely, but autosaves are imperfect—quitting or dying after shrine shopping can mean redoing setups—so it’s best to stop right after a checkpoint or big fight. The real catch is coming back after time away: remembering complex controls, timings, and enemy behavior adds friction if you play only once every couple weeks. This is a game that fits well into a few focused weeks of regular play, but it’s less kind to extremely sporadic schedules.

Tips

  • Aim for roughly one chapter nightly
  • Quit at shrines after shopping
  • Replay an earlier chapter after long breaks

This is not a podcast-in-the-background kind of game. Most sessions are built around intense arena fights where you’re reading enemy tells, timing dodges and parries, and juggling weapons and special forms. Even on Normal, enemies swarm from multiple angles, projectiles fly across the screen, and a single mistake can quickly snowball into a death. Outside of combat you get short stretches of traversal and menus at shrines or terminals, but these are brief palate cleansers, not long breaks. If you like games that fully occupy your hands and head, it’s very satisfying. If you usually game while multitasking, this will be a rough fit. It’s best played when you’re alert, in a quiet space, and ready to commit 60–90 minutes of real focus to a chapter or tough Trial.

Tips

  • Play sessions when mentally fresh
  • Drop to Hero on tired nights
  • Stop after each big fight

You don’t need to be a combo-video god to finish the game, but you do need to engage with the systems. There are big movelists per weapon, several defensive tools, and special forms that all interact. Early on you’ll likely button-mash, die a lot, and slowly realize which moves are safe or invincible. Over time, your hands start to remember specific strings, jump-cancels, and dodge timings, and fights that once felt chaotic become controlled and stylish. For players who enjoy gradually mastering a combat system, this arc is deeply satisfying, especially with higher difficulties and Trials to test yourself later. For those who mainly want spectacle without much practice, the curve can feel punishing and maybe not worth the effort, even with Hero mode available as a safety net.

Tips

  • Focus on one weapon first
  • Practice new moves in easy fights
  • Revisit the movelist regularly

Ninja Gaiden 4 delivers a lot of good stress, and some bad, depending on your tolerance. Fights are fast and lethal, with dramatic dismemberment, loud impacts, and bosses that can erase most of your health bar in seconds. Repeating a difficult encounter several times in a row will spike your heart rate and can easily lead to frustration if you’re playing at the end of an already exhausting day. At the same time, finally surviving a brutal Purgatory trial or late-game boss creates a rush that calmer games rarely match. The tone is more campy and gory than emotionally heavy, so the intensity comes from pressure and difficulty, not horror or tragedy. This makes the game fantastic when you want an adrenaline shot and a real challenge, but less ideal when you’re looking to unwind, relax, or half-pay attention while chatting with someone.

Tips

  • Lower difficulty after repeated walls
  • Take short breaks between attempts
  • Skip optional Trials when drained

Frequently Asked Questions