Nexon • 2025 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Nexon • 2025 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
The First Berserker: Khazan is worth it if you want a focused single-player challenge built around hard boss fights, heavy melee impact, and the thrill of slowly earning mastery. Its best quality is simple: when the combat clicks, wins feel fantastic. The mission-based structure also helps if you prefer clear goals over wandering, and the dark anime-inspired style gives it more identity than a lot of similar games. What it asks from you is patience. Expect repeated deaths, full-attention combat, and sessions that can end with a boss still standing. The story seems fine as motivation, but it is not the main event. Buy at full price if you already enjoy games like Sekiro or Nioh and want another demanding campaign. Wait for a sale if you are curious but easily frustrated, or if you mainly want exploration and story. Skip it if you want relaxed progress, flexible stop-anytime play, or a game you can half-watch while doing other things.
Players keep praising the strong hit feel and the payoff of learning tough encounters. Repeated losses often turn into memorable victories rather than hollow stat checks.
The grim art style, character designs, and presentation help it stand out from other hard action games, making the world feel more distinct even when the story stays simple.
Many players love the challenge, but others say repeated boss attempts can cross from exciting into exhausting, especially when one encounter eats most of the night.
Feedback suggests the plot does enough to push you forward, but characters and dramatic beats rarely match the impact of the combat itself.
Some players like the directed structure because each session has a clear goal. Others wanted broader exploration and see the same design as limiting.
This is a finite solo campaign with clear goals, but limited pause and save freedom mean it works best when you can protect an hour.
You need to lock in, read every tell, and react fast. This works best as fully attentive evening play, not background gaming.
It teaches through hard repetition. Learn one weapon, read patterns, and accept a rough early stretch before the combat starts feeling truly yours.
Expect repeated losses, rising pressure, and big relief when a boss finally falls. Great for challenge nights, rough for tired ones.
Games with a similar rhythm and feel, even if they look different