Neowiz • 2023 • PlayStation 4, PC (Microsoft Windows), Mac, PlayStation 5, Xbox One, Xbox Series X|S
Lies of P is worth it if you want a polished, demanding action game built around memorable bosses and a fantastic dark puppet-city mood. At full price, it's an easy recommendation for anyone who already likes Souls-style combat or wants one of the strongest takes on that formula outside FromSoftware. What makes it special is how good failure feels once the system clicks. Most sessions still give you something useful: a shortcut opened, a boss pattern learned, a weapon combo refined, or a key level-up earned. The catch is simple. It asks for patience, careful timing, and a real willingness to learn its parry-forward rhythm. If you mainly want relaxed exploration, broad freedom, or easy weeknight comfort, wait for a sale or skip it. Buy on sale if you're curious but unsure about repeated boss attempts. Skip if strict melee timing and grim body-horror visuals sound draining. For the right player, though, it delivers that rare 'I thought I couldn't do this, and now I can' payoff again and again.

Neowiz • 2023 • PlayStation 4, PC (Microsoft Windows), Mac, PlayStation 5, Xbox One, Xbox Series X|S
Lies of P is worth it if you want a polished, demanding action game built around memorable bosses and a fantastic dark puppet-city mood. At full price, it's an easy recommendation for anyone who already likes Souls-style combat or wants one of the strongest takes on that formula outside FromSoftware. What makes it special is how good failure feels once the system clicks. Most sessions still give you something useful: a shortcut opened, a boss pattern learned, a weapon combo refined, or a key level-up earned. The catch is simple. It asks for patience, careful timing, and a real willingness to learn its parry-forward rhythm. If you mainly want relaxed exploration, broad freedom, or easy weeknight comfort, wait for a sale or skip it. Buy on sale if you're curious but unsure about repeated boss attempts. Skip if strict melee timing and grim body-horror visuals sound draining. For the right player, though, it delivers that rare 'I thought I couldn't do this, and now I can' payoff again and again.
Players often praise the weight, readability, and payoff of each duel. Even tough encounters feel carefully built, with memorable bosses instead of filler fights.
A common complaint is that strict guard windows, delayed swings, and long attack strings create frustration spikes, especially later when mistakes are punished hard.
Players who embrace the guard-heavy rhythm often love the game more with every chapter. Those wanting a dodge-first flow are more likely to bounce off.
Mixing blades, handles, Legion Arms, and P-Organ perks gives room to experiment. Many players like that tinkering changes how fights feel without drowning you in menus.
Many players like the clean forward drive, but others miss the bigger discovery moments and layered world connections found in the genre's most celebrated releases.
The Belle Époque nightmare look, mournful soundtrack, and dark fairy-tale twist are regularly cited as reasons the journey feels distinct and memorable.
Players often praise the weight, readability, and payoff of each duel. Even tough encounters feel carefully built, with memorable bosses instead of filler fights.
Mixing blades, handles, Legion Arms, and P-Organ perks gives room to experiment. Many players like that tinkering changes how fights feel without drowning you in menus.
The Belle Époque nightmare look, mournful soundtrack, and dark fairy-tale twist are regularly cited as reasons the journey feels distinct and memorable.
A common complaint is that strict guard windows, delayed swings, and long attack strings create frustration spikes, especially later when mistakes are punished hard.
Many players like the clean forward drive, but others miss the bigger discovery moments and layered world connections found in the genre's most celebrated releases.
Players who embrace the guard-heavy rhythm often love the game more with every chapter. Those wanting a dodge-first flow are more likely to bounce off.
It fits busy schedules better than its reputation suggests, with full pause, frequent autosaves, and solid one-hour goals, but the full journey still wants steady evenings.
Lies of P is surprisingly workable if your schedule is messy. It is fully solo, supports full pause, and autosaves often enough that real-life interruptions rarely erase meaningful progress. A good session has clear mini-goals: reach the next Stargazer, unlock a shortcut, spend Ergo, test a new Legion Arm, or get a few useful boss attempts in. That means a 60 to 90 minute window usually feels worthwhile. The bigger ask is continuity, not session length. Because combat timing matters so much, a week away can leave you rusty and unsure of your current plan, especially if you stopped mid-area or at a boss wall. The overall journey is also substantial. Reaching the credits usually takes around 25 to 35 hours, so for many people it becomes a month-long evening project. What it asks for is steady return visits, not marathon weekends or social coordination. What it gives back is a finite, satisfying campaign that feels meaningful in chunks and complete when the credits roll.
You need to stay locked in for timing, spacing, and enemy tells; even routine fights can punish drifting attention, but the combat becomes beautifully readable with practice.
Lies of P asks for real attention almost any time you're actively moving through an area. This is not a podcast game. Regular enemies can take big chunks of health, ambushes matter, and bosses demand that you read delayed swings, track stamina, watch durability, and decide when to guard, dodge, heal, or press. The thinking is split between quick reactions and steady problem-solving. One moment you're answering a fast multi-hit combo, and the next you're deciding whether to risk carrying more Ergo or head back to level up. Because the campaign is mostly linear, you spend less brainpower on wandering or quest tracking than in a huge open world. That saved attention goes straight into melee combat. It asks you to focus hard in the moment, and in return it gives you that wonderful feeling of a fight shifting from chaos to clarity. Once patterns click, your concentration stops feeling panicked and starts feeling sharp and confident.
The early hours can feel strict and awkward, but once the guard rhythm clicks, the systems open up and improvement becomes obvious and deeply satisfying.
Lies of P is hard to get comfortable with, but it isn't hard because it hides everything from you. Menus are readable, upgrades are clear, and the main path is easy to follow. The bigger hurdle is that the combat asks you to meet it on its own terms. Many players arrive expecting to dodge their way through danger, then realize the game strongly rewards committed guards, timing discipline, and knowing when to hold your ground. That adjustment period is the real wall. After that, skill growth feels clean. You start reading boss strings better, spotting safe stagger windows, understanding which blade and handle pairings suit you, and using Legion Arms or consumables with purpose instead of panic. The game asks for patience across the first several hours and some willingness to fail while learning. In return, it delivers strong proof that you are improving. Deaths usually teach something, and new tools add variety without turning the whole upgrade system into homework.
Expect sweaty-palms pressure from boss duels and risky resource loss, wrapped in a grim puppet nightmare that keeps the mood heavy even between major fights.
The emotional pull of Lies of P comes from high-stakes combat more than nonstop terror. It isn't a jump-scare machine, but it does keep your nerves tight. Carrying a pile of Ergo through a dangerous area, reaching a boss with only a few heals left, or seeing phase two begin after a great attempt can make every button press feel loaded. The bleak art direction helps. Krat is beautiful in a broken, mournful way, and the puppet and body-horror designs keep the atmosphere uneasy even when nothing is actively chasing you. What the game asks from you is tolerance for failure and short bursts of frustration. What it gives back is one of the best relief curves in action games. A win feels earned, not handed over. Still, this is not ideal comfort food after an exhausting day. The tension is steady, the bosses hit hard, and the world is emotionally cold. Play when you want challenge with payoff, not when you want to fully switch off.
Games with a similar rhythm and feel, even if they look different