hello@slated.gg
Powered by IGDB•Privacy•Terms

© 2026 Slated.gg

Slated.gg
Popular GamesAboutDiscover Games
Lies of P

Neowiz • 2023 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One

Rewarding skill growthAdrenaline rush
Lies of P cover art

Lies of P

Neowiz • 2023 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One

Rewarding skill growthAdrenaline rush

Is Lies of P Worth It?

Yes, Lies of P is worth it if you want a hard, polished single-player campaign where every boss win feels earned. What makes it special is the mix of sharp melee combat, a haunting puppet-horror world, and build tools that add variety without turning the game into homework. The catch is simple: it asks for patience. You'll die, retry, and spend time learning attack timing instead of breezing through on stats alone. If that sounds exciting, the payoff is excellent. Progress feels dense, sessions usually move the needle, and the whole adventure reaches credits in a manageable 25 to 35 hours. Buy at full price if you already enjoy demanding action games and like mastering boss fights. Wait for a sale if you're curious but unsure about strict timing or repeated retries. Skip it if you mainly want a relaxing, low-pressure game or something you can play half-distracted.

What is Lies of P like?

Opinions of Lies of P

What Players Love

  • Players Love

    Parry-focused combat feels tough but deeply satisfying to learn

    Players consistently praise the thrill of learning attack strings, timing guards well, and turning stagger openings into wins that feel fully earned.

  • Players Love

    Atmosphere, music, and art direction make Krat unforgettable

    The Belle Époque puppet-horror style, strong soundtrack, and calm Hotel Krat hub are widely praised for giving the journey a distinct mood that sticks.

  • Players Love

    Weapon assembly gives builds real personality without overload

    The blade-handle system, Legion Arms, and perk choices let players shape a preferred style without drowning in menus or spreadsheet-style planning.

Common Concerns

  • Common Concern

    Some late bosses and guard timing feel overtuned

    Many players enjoy the challenge overall but still call out some late bosses, delayed attack strings, and tight guard windows as tiring or too strict.

  • Common Concern

    Level design is polished, but side guidance is thin

    The route forward is usually easy enough to follow, but side quests and optional outcomes can be easy to miss, leaving some players wanting clearer feedback.

Divisive Aspects

  • Divisive

    Story and lie choices land harder for some players

    Some players love the understated fairy-tale retelling and lie choices, while others see them as more atmospheric than transformative to the journey.

What does Lies of P demand from you?

Time

MODERATE

Time

A full run fits into a few weeks of regular play, with clear checkpoints and full pause support, but coming back cold after a break takes work.

MODERATE

Lies of P asks for a real campaign, but not a lifestyle commitment. One full run usually lands around 25 to 35 hours, which makes it a solid few weeks of play rather than a months-long forever game. It works reasonably well in 60 to 90 minute sessions because Stargazers, shortcuts, and boss doors create natural stopping points, and the game autosaves often while also letting you pause. That is a big plus for real-life interruptions. The catch is that the play itself can still be sticky. You may tell yourself 'one more try' after reaching a new boss or nearly winning a tough fight. It also asks for some memory when you come back after days away. You might need a short warm-up to remember your route, your build, and the rhythm of your current roadblock boss. In return, it gives dense progress with very little filler. Even a short night can move the needle through a checkpoint, shortcut, upgrade, or better boss read.

Tips
  • Aim for sessions with one clear goal: reach the next Stargazer, unlock a shortcut, or learn phase one of a boss.
  • Before logging off, stand at Hotel Krat or a Stargazer and check your gear so your next session starts clean.
  • After a week away, warm up on normal enemies before retrying your roadblock boss; muscle memory returns faster with a short reset.

Focus

HIGH

Focus

This is close-attention play: short enemy groups and boss duels ask for steady reads, clean timing, and eyes on the screen almost the whole time.

HIGH

Lies of P asks for real concentration, but in a tight, readable way rather than a giant-world way. Most of your attention goes into the immediate fight in front of you: enemy windups, stamina use, spacing, weapon reach, and whether it is safer to guard, dodge, heal, or back off. That makes it less mentally sprawling than a huge open-world adventure, yet more demanding from minute to minute. You can pause when life interrupts, but you cannot really half-watch a show while playing. Even regular enemies can punish one lazy input, and bosses push that demand much higher with delayed swings, phase changes, and short punish windows. In return, the game delivers one of its best pleasures: the feeling that your improvement is real. Areas that seemed hostile start to look readable. Bosses stop feeling random and start feeling learnable. If you enjoy that locked-in, attentive state, this is deeply rewarding. If you want something you can play while distracted, it will feel draining.

Tips
  • When entering a new area, spend one safe pull learning enemy spacing and ambush spots instead of trying to clear everything cleanly.
  • If a boss feels chaotic, do two or three no-heal practice runs focused only on reading windups and delayed swings.
  • Keep one familiar weapon setup for progression nights; changing too many parts at once makes it harder to read why fights went wrong.

Challenge

HIGH

Challenge

You can grasp the basics quickly, but comfort comes slowly; this game teaches through repetition, failed attempts, and small adjustments that finally click.

HIGH

Lies of P asks you to learn by doing, and by failing. The buttons make sense quickly, but real comfort comes slowly because the game expects you to read attack timing, understand guard regain, manage stamina, and build around the tools that fit your habits. It is demanding, but not needlessly obscure. The core systems are explained well enough that most players can function without a guide, and the upgrade paths are broad enough to let you adapt when something is not working. That gives the learning curve a nice balance: the road is steep, yet it rarely feels like the game is hiding the rules. In return, it delivers a strong sense of earned skill. You do not just get bigger numbers. You get better judgment, cleaner timing, and more confidence in how your weapon setup behaves. If you enjoy watching yourself improve through repetition, it is excellent. If you want fast comfort or constant forgiveness, it will feel stubborn.

Tips
  • Treat early chapters as training, not judgment. Learning guard regain, stagger windows, and dodge distance matters more than perfect builds.
  • Test new blade-handle combinations on regular enemies before bosses so you can feel range, speed, and stamina cost safely.
  • Spend Quartz and Legion Arm upgrades on tools you actually use; focused upgrades help more than spreading points everywhere.

Intensity

HIGH

Intensity

Expect steady pressure, not nonstop panic. Regular progress feels risky, and bosses can be nerve-wracking, but the game pays that stress back with huge relief.

HIGH

This game asks for patience under pressure. The world is grim, the violence is harsh, and death still matters enough that carrying a pile of Ergo can make even normal enemies feel risky. Boss fights are the emotional peak. They can be thrilling, frustrating, and exhausting in the same night, especially when you are one clean sequence away from a win. The stress is rarely random, though. Most of the pressure comes from knowing that you can see the answer, but you still have to execute it. That creates a strong good-stress loop for the right player. Every close loss teaches something, and every eventual win feels like relief earned through focus. The bad side is that tired play gets punished fast. If you are already drained after work, the same intensity that makes victories memorable can tip into frustration. Play this when you want tension, concentration, and payoff. Do not pick it as background comfort food.

Tips
  • Bank your Ergo before frustration sets in; a quick warp to Hotel Krat often saves a tired session from turning into a spiral.
  • After three or four sloppy boss attempts, stop for the night. This game rewards fresh reads more than stubborn, frustrated repetition.
  • Use the Specter or a sturdier build if a boss stops being exciting and starts feeling draining.

Frequently Asked Questions

Lies of P is hard, and it stays hard longer than most action games. The main challenge is not understanding the buttons. You'll learn the basics quickly. The real hurdle is reading delayed attacks, timing guards or dodges cleanly, managing stamina, and staying calm when a boss takes several attempts. For many players it lands a bit easier than Sekiro because you have more build freedom, upgrade choices, and summon help, but tougher than Elden Ring's main path if you rely on the open world to outlevel obstacles. It is hard to learn and still hard to master, though the learning usually feels fair. The game does a solid job explaining core systems, so the difficulty comes from execution, not mystery. If you enjoy boss practice and slowly getting cleaner, you'll likely love it. If repeated failures sour your mood quickly, this can feel punishing.

Most players finish Lies of P in about 25 to 35 hours. If you move slowly, do most side content, or spend a long time on late bosses, expect more like 35 to 45 hours. A faster, more experienced player can land a little below that, but for most people a first run is a solid multi-week campaign, not a single-weekend game. It works reasonably well in 60 to 90 minute sessions because Stargazers, shortcuts, and boss doors create natural stopping points. The game autosaves often and fully pauses, so you usually won't lose major progress if real life interrupts. The main time sink is retrying a roadblock boss, not wandering aimlessly. New Game Plus, alternate endings, and missed side quests add more hours if you want them, but one completed run is enough to feel like you've seen the core experience.

Lies of P is fairly stressful, but mostly in a satisfying lean-forward way rather than a cheap or chaotic one. The biggest pressure comes from boss fights, where delayed attacks, tight guard timing, and the risk of losing carried Ergo can make your heart rate climb. Even normal levels stay tense because enemies hit hard and ambushes punish lazy play. The good kind of stress is the payoff: when you finally read a fight correctly, the relief feels huge. The bad kind shows up when you're tired and keep making the same mistakes, because a rough boss can eat most of an evening. It is not a nonstop horror panic game, but it is rarely relaxing. The world is grim, the violence is dark, and the challenge keeps you alert. This is best played when you want focus and a sense of accomplishment, not when you want to unwind with something cozy.

Yes. Lies of P is completely soloable because it is designed as a single-player game from the ground up. There are no co-op requirements, no invasions, no guilds, no raid schedules, and no expectation that you'll coordinate with other people. Everything from progression to boss balance is built around one player learning the combat and shaping a build. If you want help, the game offers an AI summon for certain major fights, which can soften some rough difficulty spikes without turning the game into a social commitment. That makes it a good fit for players who want a demanding campaign on their own schedule. The only real caveat is emotional, not structural: because there is no human backup, every wall is yours to climb through practice or smarter upgrades. If you like solitary challenge and a strong sense of personal improvement, this is one of the better solo campaigns in its lane.

No. Lies of P is not pay-to-win in any meaningful way. It is a straight premium purchase: you buy the game and get the full base experience without power boosts, paid gear advantages, battle passes, or live-service shortcuts. Deluxe editions and soundtrack extras may exist, but they do not change the balance of combat or let you buy your way past hard bosses. Every important upgrade comes from playing: leveling with Ergo, improving weapons, unlocking Legion Arms, and expanding the P-Organ through normal progress. That matters a lot in a game built around practice and earned wins, because the whole point is learning enemy patterns and getting better at the combat. If you fail, the answer is better play or a different build, not opening a wallet. For anyone wary of modern monetization, this is one of the cleaner premium releases: what you see is the actual game.

You Might Also Like

Games with a similar rhythm and feel, even if they look different

Explore more→
Valor Mortis game cover art
Rewarding skill growthAdrenaline rush

Valor Mortis

Time
MODERATE
Focus
HIGH
Challenge
MODERATE
Intensity
HIGH
Returnal game cover art
Rewarding skill growthAdrenaline rush

Returnal

Time
MODERATE
Focus
HIGH
Challenge
HIGH
Intensity
VERY HIGH
Sekiro: Shadows Die Twice game cover art
Rewarding skill growthAdrenaline rush

Sekiro: Shadows Die Twice

Time
MODERATE
Focus
HIGH
Challenge
HIGH
Intensity
VERY HIGH
Nioh game cover art
Rewarding skill growth

Nioh

Time
HIGH
Focus
HIGH
Challenge
HIGH
Intensity
HIGH
No Rest for the Wicked game cover art
Rewarding skill growth

No Rest for the Wicked

Time
MODERATE
Focus
HIGH
Challenge
MODERATE
Intensity
HIGH
Cronos: The New Dawn game cover art

Cronos: The New Dawn

Time
MODERATE
Focus
HIGH
Challenge
MODERATE
Intensity
HIGH
← Back to Home