Neowiz • 2023 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
Requires tight timing in combat
Best in 60–90 minute sessions
Frequent high-stress boss attempts
Lies of P is worth it if you enjoy tough, deliberate combat and can handle some frustration in exchange for big payoffs. It offers a full-length, single-player campaign with no microtransactions, strong art direction, and a surprisingly engaging dark twist on Pinocchio. The heart of the value is learning demanding fights, refining your weapon and stat choices, and feeling yourself genuinely improve over time. In return, the game asks for patience, focus, and a willingness to repeat difficult sections. There’s no difficulty slider, and some bosses will eat multiple evenings before they fall. If that kind of challenge excites you, this is easily a full-price purchase and one of the stronger Soulslike alternatives to FromSoftware’s games. If you’re Souls-curious but wary, it’s a good candidate for a sale, when the cost of bouncing off feels lower. If you mainly want relaxing, low-stress play after work, or you dislike repeating hard encounters, you’re likely better off skipping it.

Neowiz • 2023 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
Requires tight timing in combat
Best in 60–90 minute sessions
Frequent high-stress boss attempts
Lies of P is worth it if you enjoy tough, deliberate combat and can handle some frustration in exchange for big payoffs. It offers a full-length, single-player campaign with no microtransactions, strong art direction, and a surprisingly engaging dark twist on Pinocchio. The heart of the value is learning demanding fights, refining your weapon and stat choices, and feeling yourself genuinely improve over time. In return, the game asks for patience, focus, and a willingness to repeat difficult sections. There’s no difficulty slider, and some bosses will eat multiple evenings before they fall. If that kind of challenge excites you, this is easily a full-price purchase and one of the stronger Soulslike alternatives to FromSoftware’s games. If you’re Souls-curious but wary, it’s a good candidate for a sale, when the cost of bouncing off feels lower. If you mainly want relaxing, low-stress play after work, or you dislike repeating hard encounters, you’re likely better off skipping it.
You’ve got a free weeknight with 60–90 minutes to yourself and enough mental energy to tackle a demanding boss fight or challenging level segment.
It’s a quiet weekend evening, headphones on, and you’re in the mood for a dark, moody world where finally beating a tough encounter feels like a real event.
You’re between big multiplayer seasons and want a single-player project to live with for a few weeks, making steady progress through a hard but finite campaign.
A meaty single-player campaign that fits into 60–90 minute evenings over a few weeks, with clear stopping points but demanding combat when you return.
This is a substantial but finite commitment. Most players will spend 25–35 hours seeing the story through, which for a busy adult translates to several weeks of regular evening sessions. The structure is kind to your schedule: levels are linear, checkpoints are frequent, and bosses sit behind clear gates, so you can usually wrap up a segment in 60–90 minutes. It’s easy to say “one more push to the next checkpoint” and actually mean it. Being purely single-player, there’s zero need to coordinate with friends or meet raid times. You can pick it up and put it down on your own terms. However, coming back after longer breaks carries a cost: your timing and boss knowledge fade, making late-game returns rough. And while you can pause anytime, mid-boss interruptions still fracture your concentration. Overall, it’s a good fit if you can carve out focused chunks a few nights a week and don’t mind committing to one demanding game for a month or so.
Demands steady attention and sharp reactions, especially in bosses; great pause support, but not a game to play half-distracted.
Moment to moment, Lies of P expects you to be locked in. Fights revolve around reading animations, judging distance, and hitting tight guard or dodge windows, which means your eyes and hands need to stay fully engaged. It’s not something you can comfortably play while watching a show or chatting on your phone. Even regular enemies can punish a brief lapse, and new areas introduce fresh attack patterns to learn. Outside of combat, there are calmer stretches where you explore, manage gear, and talk to NPCs in the hub, giving your brain a small breather. The good news for busy adults is that you can pause anytime, even mid-fight, so sudden real-world interruptions don’t ruin a run. The tradeoff is that returning to a boss with broken focus often leads to sloppy mistakes. Overall, it asks for serious attention when you’re actually moving and fighting, and rewards that focus with very satisfying, skill-based encounters.
Takes several evenings to click, but improving your timing and builds pays off with dramatically easier fights and real pride in your progress.
Lies of P isn’t instantly comfortable, even if you’ve played action games. Early on, you’re juggling unfamiliar timing, strict defenses, and a stat-and-weapon system that takes a bit to parse. Expect the first 5–10 hours to feel like climbing a hill as you adjust to delayed swings and perfect-guard expectations. Once things click, though, your growth curve feels fantastic. You’ll notice yourself reading attacks faster, wasting fewer heals, and squeezing out extra damage with smarter build tweaks. The game strongly rewards sticking with one main weapon style and steadily refining your approach. As you improve, bosses that once seemed impossible turn into fair, even exhilarating duels. For a busy adult, that means your limited weekly hours can translate into very visible skill gains, not just numbers going up. The flip side is that if you dislike repeating tricky encounters or practicing timings, you may bounce off before reaching that satisfying competence threshold.
A tense, punishing experience where big fights spike your heart rate and repeated deaths can feel draining, offset by quieter hubs and exploration.
Emotionally, Lies of P lives in the high-tension zone. Bosses hit hard, demand precision, and often kill you in just a few mistakes, which makes each attempt feel loaded with pressure—especially when you’re carrying a pile of Ergo. The dark, unsettling world design adds a low hum of dread on top, so the overall mood is far from cozy. That said, intensity isn’t flat-out constant. Time spent in the Hotel Krat hub, upgrading gear or talking to characters, gives you short emotional breaks. Some level sections are more exploration-focused, letting you recover between gauntlets. Still, most busy adults will find long streaks of failed attempts mentally and emotionally draining, particularly after a full workday. This is a game that can leave you buzzing after a clutch win or frustrated after a bad night, not one that gently eases you into sleep.