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Lies of P

Neowiz • 2023 • PlayStation 4, PC (Microsoft Windows), Mac, PlayStation 5, Xbox One, Xbox Series X|S

Rewarding skill growth

Is Lies of P Worth It?

Lies of P is worth it if you want a polished, demanding action game built around memorable bosses and a fantastic dark puppet-city mood. At full price, it's an easy recommendation for anyone who already likes Souls-style combat or wants one of the strongest takes on that formula outside FromSoftware. What makes it special is how good failure feels once the system clicks. Most sessions still give you something useful: a shortcut opened, a boss pattern learned, a weapon combo refined, or a key level-up earned. The catch is simple. It asks for patience, careful timing, and a real willingness to learn its parry-forward rhythm. If you mainly want relaxed exploration, broad freedom, or easy weeknight comfort, wait for a sale or skip it. Buy on sale if you're curious but unsure about repeated boss attempts. Skip if strict melee timing and grim body-horror visuals sound draining. For the right player, though, it delivers that rare 'I thought I couldn't do this, and now I can' payoff again and again.

Lies of P cover art

Lies of P

Neowiz • 2023 • PlayStation 4, PC (Microsoft Windows), Mac, PlayStation 5, Xbox One, Xbox Series X|S

Rewarding skill growth

Is Lies of P Worth It?

Lies of P is worth it if you want a polished, demanding action game built around memorable bosses and a fantastic dark puppet-city mood. At full price, it's an easy recommendation for anyone who already likes Souls-style combat or wants one of the strongest takes on that formula outside FromSoftware. What makes it special is how good failure feels once the system clicks. Most sessions still give you something useful: a shortcut opened, a boss pattern learned, a weapon combo refined, or a key level-up earned. The catch is simple. It asks for patience, careful timing, and a real willingness to learn its parry-forward rhythm. If you mainly want relaxed exploration, broad freedom, or easy weeknight comfort, wait for a sale or skip it. Buy on sale if you're curious but unsure about repeated boss attempts. Skip if strict melee timing and grim body-horror visuals sound draining. For the right player, though, it delivers that rare 'I thought I couldn't do this, and now I can' payoff again and again.

What is Lies of P like?

Opinions of Lies of P

What Players Love

Common Concerns

Divisive Aspects

Players Love

Boss fights and core combat feel impressively polished

Players often praise the weight, readability, and payoff of each duel. Even tough encounters feel carefully built, with memorable bosses instead of filler fights.

Common Concern

Perfect-guard timing and late bosses can feel overtuned

A common complaint is that strict guard windows, delayed swings, and long attack strings create frustration spikes, especially later when mistakes are punished hard.

Divisive

Parry-first combat clicks hard or pushes players away

Players who embrace the guard-heavy rhythm often love the game more with every chapter. Those wanting a dodge-first flow are more likely to bounce off.

Players Love

Weapon assembly makes builds feel personal without becoming messy

Mixing blades, handles, Legion Arms, and P-Organ perks gives room to experiment. Many players like that tinkering changes how fights feel without drowning you in menus.

Common Concern

Level design is good but more linear than peers

Many players like the clean forward drive, but others miss the bigger discovery moments and layered world connections found in the genre's most celebrated releases.

Players Love

Atmosphere and music give Krat a strong identity

The Belle Époque nightmare look, mournful soundtrack, and dark fairy-tale twist are regularly cited as reasons the journey feels distinct and memorable.

Players Love

Boss fights and core combat feel impressively polished

Players often praise the weight, readability, and payoff of each duel. Even tough encounters feel carefully built, with memorable bosses instead of filler fights.

Players Love

Weapon assembly makes builds feel personal without becoming messy

Mixing blades, handles, Legion Arms, and P-Organ perks gives room to experiment. Many players like that tinkering changes how fights feel without drowning you in menus.

Players Love

Atmosphere and music give Krat a strong identity

The Belle Époque nightmare look, mournful soundtrack, and dark fairy-tale twist are regularly cited as reasons the journey feels distinct and memorable.

Common Concern

Perfect-guard timing and late bosses can feel overtuned

A common complaint is that strict guard windows, delayed swings, and long attack strings create frustration spikes, especially later when mistakes are punished hard.

Common Concern

Level design is good but more linear than peers

Many players like the clean forward drive, but others miss the bigger discovery moments and layered world connections found in the genre's most celebrated releases.

Divisive

Parry-first combat clicks hard or pushes players away

Players who embrace the guard-heavy rhythm often love the game more with every chapter. Those wanting a dodge-first flow are more likely to bounce off.

What does Lies of P demand from you?

Time

MODERATE

Time

It fits busy schedules better than its reputation suggests, with full pause, frequent autosaves, and solid one-hour goals, but the full journey still wants steady evenings.

MODERATE

Lies of P is surprisingly workable if your schedule is messy. It is fully solo, supports full pause, and autosaves often enough that real-life interruptions rarely erase meaningful progress. A good session has clear mini-goals: reach the next Stargazer, unlock a shortcut, spend Ergo, test a new Legion Arm, or get a few useful boss attempts in. That means a 60 to 90 minute window usually feels worthwhile. The bigger ask is continuity, not session length. Because combat timing matters so much, a week away can leave you rusty and unsure of your current plan, especially if you stopped mid-area or at a boss wall. The overall journey is also substantial. Reaching the credits usually takes around 25 to 35 hours, so for many people it becomes a month-long evening project. What it asks for is steady return visits, not marathon weekends or social coordination. What it gives back is a finite, satisfying campaign that feels meaningful in chunks and complete when the credits roll.

Tips

  • End sessions at a Stargazer or after spending Ergo. You'll come back with a clearer plan and less fear of losing momentum.
  • Keep a quick note on your next goal and your current weapon setup. It cuts down the warm-up period after a few days away.
  • Aim for area progress on busy nights and boss learning on fresher nights. The game rewards matching tasks to your energy level.

Focus

HIGH

Focus

You need to stay locked in for timing, spacing, and enemy tells; even routine fights can punish drifting attention, but the combat becomes beautifully readable with practice.

HIGH

Lies of P asks for real attention almost any time you're actively moving through an area. This is not a podcast game. Regular enemies can take big chunks of health, ambushes matter, and bosses demand that you read delayed swings, track stamina, watch durability, and decide when to guard, dodge, heal, or press. The thinking is split between quick reactions and steady problem-solving. One moment you're answering a fast multi-hit combo, and the next you're deciding whether to risk carrying more Ergo or head back to level up. Because the campaign is mostly linear, you spend less brainpower on wandering or quest tracking than in a huge open world. That saved attention goes straight into melee combat. It asks you to focus hard in the moment, and in return it gives you that wonderful feeling of a fight shifting from chaos to clarity. Once patterns click, your concentration stops feeling panicked and starts feeling sharp and confident.

Tips

  • Use first attempts as scouting runs. Watch delayed swings and guard timings instead of chasing damage, especially on unfamiliar bosses.
  • Bank Ergo before a risky push if you're carrying a lot. Fewer high-stakes losses makes your next area read much more clearly.
  • Stick with one main weapon setup for a while. Familiar speed and reach make enemy tells easier to read and trust.

Challenge

HIGH

Challenge

The early hours can feel strict and awkward, but once the guard rhythm clicks, the systems open up and improvement becomes obvious and deeply satisfying.

HIGH

Lies of P is hard to get comfortable with, but it isn't hard because it hides everything from you. Menus are readable, upgrades are clear, and the main path is easy to follow. The bigger hurdle is that the combat asks you to meet it on its own terms. Many players arrive expecting to dodge their way through danger, then realize the game strongly rewards committed guards, timing discipline, and knowing when to hold your ground. That adjustment period is the real wall. After that, skill growth feels clean. You start reading boss strings better, spotting safe stagger windows, understanding which blade and handle pairings suit you, and using Legion Arms or consumables with purpose instead of panic. The game asks for patience across the first several hours and some willingness to fail while learning. In return, it delivers strong proof that you are improving. Deaths usually teach something, and new tools add variety without turning the whole upgrade system into homework.

Tips

  • Treat early bosses like language lessons. Learn what each fight wants from you instead of forcing a dodge-first style every time.
  • Upgrade one favorite weapon first. A reliable main tool teaches timing faster than constant switching between half-finished experiments.
  • If progress stalls, adjust your build or arm choice before brute-forcing attempts. Small setup changes can make a fight suddenly readable.

Intensity

HIGH

Intensity

Expect sweaty-palms pressure from boss duels and risky resource loss, wrapped in a grim puppet nightmare that keeps the mood heavy even between major fights.

HIGH

The emotional pull of Lies of P comes from high-stakes combat more than nonstop terror. It isn't a jump-scare machine, but it does keep your nerves tight. Carrying a pile of Ergo through a dangerous area, reaching a boss with only a few heals left, or seeing phase two begin after a great attempt can make every button press feel loaded. The bleak art direction helps. Krat is beautiful in a broken, mournful way, and the puppet and body-horror designs keep the atmosphere uneasy even when nothing is actively chasing you. What the game asks from you is tolerance for failure and short bursts of frustration. What it gives back is one of the best relief curves in action games. A win feels earned, not handed over. Still, this is not ideal comfort food after an exhausting day. The tension is steady, the bosses hit hard, and the world is emotionally cold. Play when you want challenge with payoff, not when you want to fully switch off.

Tips

  • If a boss is tilting you, take one run just to defend and learn. Removing the pressure to win lowers frustration fast.
  • Use Specters, throwables, and grindstones without guilt. The game includes them to smooth spikes, not to cheapen the experience.
  • Save late-night attempts for cleanup or exploration. Hard boss learning goes much better when you're alert and not already drained.

Frequently Asked Questions

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