Neowiz • 2023 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
Lies of P is worth it if you enjoy tough, methodical action games and have patience for repeated failure. It offers a focused, single-player campaign with excellent combat, a striking Belle Époque horror vibe, and a surprisingly engaging twist on the Pinocchio story. What it asks from you is real: sustained attention, tolerance for frustration, and 25–35 hours of committed play with no difficulty slider to soften the blows. In return, it delivers some of the most satisfying boss kills and “I finally did it” moments in recent years, plus a world that’s fun to inhabit even when you’re stuck. If you bounced off other Soulslikes for being too punishing, this probably won’t convert you. If you liked games like Bloodborne or Sekiro but want something fresh and slightly more forgiving, it’s an easy recommendation at full price. More cautious players who are Souls-curious might wait for a sale, knowing the experience is intense but finite and very well crafted.

Neowiz • 2023 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
Lies of P is worth it if you enjoy tough, methodical action games and have patience for repeated failure. It offers a focused, single-player campaign with excellent combat, a striking Belle Époque horror vibe, and a surprisingly engaging twist on the Pinocchio story. What it asks from you is real: sustained attention, tolerance for frustration, and 25–35 hours of committed play with no difficulty slider to soften the blows. In return, it delivers some of the most satisfying boss kills and “I finally did it” moments in recent years, plus a world that’s fun to inhabit even when you’re stuck. If you bounced off other Soulslikes for being too punishing, this probably won’t convert you. If you liked games like Bloodborne or Sekiro but want something fresh and slightly more forgiving, it’s an easy recommendation at full price. More cautious players who are Souls-curious might wait for a sale, knowing the experience is intense but finite and very well crafted.
A finite, 25–40 hour journey built around 60–90 minute chunks, friendly to solo weeknight play if you accept slow, sometimes stalled progress.
In terms of overall time, Lies of P is a solid-sized but finite commitment. Most busy adults will reach the credits in 25–35 hours, which translates to a few weeks of regular evening sessions. Structurally it’s kind to real-life schedules: levels are broken by Stargazers, shortcuts, and boss rooms, so you can usually make meaningful progress or at least reach a natural stopping point in 60–90 minutes. You can pause freely, autosaves are reliable, and there’s no need to coordinate with friends or join scheduled events. The main catch is difficulty: a bad night on a tough boss can soak up an entire session without visible advancement, which can feel like poor return on limited time. Coming back after a week away is manageable thanks to linear story and simple quest tracking, though your timing may feel rusty for a bit. Overall it asks for consistent, focused play but not a lifestyle-level grind.
Requires steady attention and decent reflexes, with most of your brain locked onto enemy animations, spacing, and resources rather than podcasts or second-screen distractions.
Playing Lies of P is an all-in kind of experience. Most of the time you’re locked onto one or two enemies, reading their odd, delayed swings and lining up perfect guards or dodges. You’ll also be tracking stamina, health, consumables, and how far you are from the next Stargazer, which keeps your mind quietly juggling multiple plates. Menus and Hotel Krat offer short planning breaks, but the heart of the game is intense, pattern-based melee where zoning out usually means dying. This isn’t something you casually play while chatting or watching TV. It asks you to bring real focus for an hour or so at a time, especially when you’re up against a new boss. In return, that deep concentration pays off with strong flow moments where your fingers and brain sync up, and you feel fully immersed in the dance of each fight.
Takes several sessions to grasp, but rewarding skill growth turns brutal walls into exhilarating victories that feel genuinely earned.
Lies of P doesn’t click instantly, especially if you’re new to this style of game. Early on, timings feel weird, perfect guards seem impossible, and bosses can seem outright unfair. Expect to spend your first few evenings just learning how to read attack rhythms, when to be aggressive, and how different blades, handles, and arms change your options. Once those basics land, your improvement is obvious. Fights that once drained your healing now pass cleanly, and bosses that felt like brick walls suddenly fall in a handful of tries. The game doesn’t drown you in systems: there are meaningful builds but no overwhelming skill trees or meta layers to study. Most of your growth is in your hands and eyes. If you enjoy feeling yourself tangibly improve at a demanding craft, it’s very satisfying. If you want something you can play well right away without much effort, this will likely feel punishing rather than rewarding.
Delivers frequent spikes of tension and frustration, especially on bosses, closer to a horror ride than a laid-back comfort game.
Emotionally, Lies of P runs hot. Regular enemies can kill you quickly if you get sloppy, and bosses often demand dozens of attempts, each one carrying the risk of losing your hard-earned Ergo. Heart rate, clenched jaw, sweaty palms—those physical stress signs are common here. The bleak setting, eerie puppets, and sad music reinforce a constant low-level dread, so even exploration feels uneasy. That said, intensity isn’t unbroken. Time in Hotel Krat, walking safely through already-cleared areas, or chatting with NPCs gives you small emotional valleys between the peaks. Still, this is not what you fire up to unwind after a brutal workday. It’s better when you want to feel challenged, engaged, and a little on edge. If you enjoy the rollercoaster of being stuck, getting angry, taking a break, and finally overcoming a wall, the emotional ride can be deeply satisfying.
Games with a similar rhythm and feel, even if they look different