Team Cherry • 2025 • PlayStation 4, PC (Microsoft Windows), Mac, PlayStation 5, Xbox One, Nintendo Switch, Xbox Series X|S, Linux, Nintendo Switch 2
Yes, Hollow Knight: Silksong is worth it if you want a demanding adventure that rewards patience with real mastery. Its biggest strengths are the handcrafted world, gorgeous atmosphere, and the way Hornet's movement slowly turns from slippery to exhilarating once it clicks. This is the kind of game that asks you to pay attention, remember routes, and accept a few rough nights against bosses or punishing platforming rooms. In return, it delivers genuine discovery and some of the best "I finally did it" moments in recent action design. Buy at full price if you loved Hollow Knight, enjoy learning bosses through repetition, and want one substantial solo journey to live with for several weeks. Wait for a sale if you like exploration but get frustrated by runbacks, opaque next steps, or repeated attempts after failure. Skip it if you mainly want a breezy weeknight game, clear signposting, or difficulty options to smooth every rough edge. For the right player, it's excellent. It just isn't gentle.

Team Cherry • 2025 • PlayStation 4, PC (Microsoft Windows), Mac, PlayStation 5, Xbox One, Nintendo Switch, Xbox Series X|S, Linux, Nintendo Switch 2
Yes, Hollow Knight: Silksong is worth it if you want a demanding adventure that rewards patience with real mastery. Its biggest strengths are the handcrafted world, gorgeous atmosphere, and the way Hornet's movement slowly turns from slippery to exhilarating once it clicks. This is the kind of game that asks you to pay attention, remember routes, and accept a few rough nights against bosses or punishing platforming rooms. In return, it delivers genuine discovery and some of the best "I finally did it" moments in recent action design. Buy at full price if you loved Hollow Knight, enjoy learning bosses through repetition, and want one substantial solo journey to live with for several weeks. Wait for a sale if you like exploration but get frustrated by runbacks, opaque next steps, or repeated attempts after failure. Skip it if you mainly want a breezy weeknight game, clear signposting, or difficulty options to smooth every rough edge. For the right player, it's excellent. It just isn't gentle.
Players keep praising the art, music, and sense of place. Wandering off the main route usually pays off with memorable views, secrets, or meaningful discoveries.
The most common complaint is friction after failure. Tough fights, repeated walks back, and heavy punishment for mistakes can make rough nights feel longer than they are.
Some players love that it leans harder into late-game Hollow Knight style challenge. Others miss the first game's cleaner balance and find this one more draining.
Once Hornet's faster style clicks, boss fights and traversal rooms turn from frustration into flow. Many players love how improvement feels personal rather than gear-driven.
Players keep praising the art, music, and sense of place. Wandering off the main route usually pays off with memorable views, secrets, or meaningful discoveries.
Once Hornet's faster style clicks, boss fights and traversal rooms turn from frustration into flow. Many players love how improvement feels personal rather than gear-driven.
The most common complaint is friction after failure. Tough fights, repeated walks back, and heavy punishment for mistakes can make rough nights feel longer than they are.
Some players love that it leans harder into late-game Hollow Knight style challenge. Others miss the first game's cleaner balance and find this one more draining.
Expect a multi-week solo adventure with flexible pauses, bench-centered progress, and enough map memory that coming back cold needs a short reset.
For most people, Silksong is a several-week project rather than a weekend game. Reaching one ending usually lands around 25 to 30 hours, and a more curious run can easily stretch into the 35 to 45 hour range. The good news is that it works well in 60 to 90 minute sessions. Benches, shortcuts, and boss clears give you decent places to stop, and full pause plus Save and Quit make short interruptions manageable. The less good news is that progress is still tied to a bench-centered structure, so the game is flexible but not frictionless. It also asks for memory between sessions. If you take a week or two off, you'll likely spend a few minutes rebuilding your mental map and remembering which blocked route or boss mattered most. Because it is fully solo and offline-friendly, there are no group schedules or social obligations pulling you back. That makes the time ask personal rather than communal, but it still rewards consistency far more than occasional random check-ins.
You can pause anytime, but active play wants full eyes-on-screen attention for tricky jumps, enemy tells, and remembering which path you meant to chase.
Silksong asks for real, steady attention and pays you back with a wonderful sense of flow once Hornet's movement clicks. Most of the time you're juggling three things at once: exact jumps, enemy tells, and route memory. Even simple rooms can punish a glance away, so this is not a second-screen game. The thinking is active rather than abstract. You're not reading giant menus or doing math, but you are constantly making small calls about spacing, healing windows, tool use, and whether to push farther from the last bench. That makes moment-to-moment play feel busy without becoming strategic overload. The other big ask is spatial memory. Pharloom is large, vertical, and full of blocked routes you'll want to revisit later, so part of the work is remembering where you saw a shortcut, a stubborn boss, or a gap you can now cross. Give it your full attention and it rewards you with satisfying movement, clean breakthroughs, and that great feeling of turning confusion into confidence.
The basics come fast, but real comfort takes repetition as Hornet's speed, heal timing, and movement quirks slowly turn from awkward into expressive.
Silksong is easier to understand than it is to truly play well. The controls themselves are straightforward, and the game does teach through early encounters, but basic confidence still takes a while because Hornet is fast, acrobatic, and a little unusual at first. Her movement asks you to unlearn some habits from other action games, and the game is happy to test that before you're fully settled. That's why the first several hours can feel harsher than the middle. Once your hands catch up, the same systems start feeling sharp and expressive instead of punishing. Learning here is mostly built on repetition and recognition. You watch attack strings, test heal windows, learn which tools fit a problem, and slowly shrink the chaos into something readable. The game does not cushion failure much, so improvement can feel expensive in time. That makes it a great fit if you like visible personal growth. If you want quick comfort and gentle correction, it can feel stubborn.
Most sessions simmer with risk, then spike hard when a boss, gauntlet, or dangerous new branch threatens your money, your time, and your momentum.
This is a tense game, but not in a horror-movie way. The pressure mostly comes from carrying money into unknown spaces, pushing deeper from your last bench, and knowing a bad stretch can cost both time and progress. That creates a steady hum of caution through regular exploration, then sharp spikes when a boss or tricky platforming room appears. The good version of that stress is powerful. When you finally read the pattern, stay calm, and pull out a win, the payoff is huge. The bad version is also real, especially on tired nights. Repeated runbacks, double-damage threats, and a few rough difficulty spikes can make the game feel more exhausting than exciting if your patience is already low. The tone matters too. Silksong is beautiful and sometimes charming, but it is not cozy. Its eerie world and lonely mood keep the pressure from ever fully melting away. Best time to play is when you want a challenge, not when you want to fully switch off.
Games with a similar rhythm and feel, even if they look different