Team Cherry • 2025 • Xbox Series X|S, PlayStation 4, Linux, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch

Team Cherry • 2025 • Xbox Series X|S, PlayStation 4, Linux, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch
Yes, Hollow Knight: Silksong is worth it if you want a demanding adventure that rewards patience with real mastery. Its biggest strengths are the handcrafted world, gorgeous atmosphere, and the way Hornet's movement slowly turns from slippery to exhilarating once it clicks. This is the kind of game that asks you to pay attention, remember routes, and accept a few rough nights against bosses or punishing platforming rooms. In return, it delivers genuine discovery and some of the best "I finally did it" moments in recent action design. Buy at full price if you loved Hollow Knight, enjoy learning bosses through repetition, and want one substantial solo journey to live with for several weeks. Wait for a sale if you like exploration but get frustrated by runbacks, opaque next steps, or repeated attempts after failure. Skip it if you mainly want a breezy weeknight game, clear signposting, or difficulty options to smooth every rough edge. For the right player, it's excellent. It just isn't gentle.
Players keep praising the art, music, and sense of place. Wandering off the main route usually pays off with memorable views, secrets, or meaningful discoveries.
Once Hornet's faster style clicks, boss fights and traversal rooms turn from frustration into flow. Many players love how improvement feels personal rather than gear-driven.
The most common complaint is friction after failure. Tough fights, repeated walks back, and heavy punishment for mistakes can make rough nights feel longer than they are.
Some players love that it leans harder into late-game Hollow Knight style challenge. Others miss the first game's cleaner balance and find this one more draining.
Expect a multi-week solo adventure with flexible pauses, bench-centered progress, and enough map memory that coming back cold needs a short reset.
You can pause anytime, but active play wants full eyes-on-screen attention for tricky jumps, enemy tells, and remembering which path you meant to chase.
The basics come fast, but real comfort takes repetition as Hornet's speed, heal timing, and movement quirks slowly turn from awkward into expressive.
Most sessions simmer with risk, then spike hard when a boss, gauntlet, or dangerous new branch threatens your money, your time, and your momentum.
Games with a similar rhythm and feel, even if they look different