Hollow Knight

Team Cherry2017PlayStation 4, Linux, PC (Microsoft Windows), Mac, Wii U, Xbox One, Nintendo Switch

Challenging 2D action-platformer with exploration

Large interconnected world, 25–40 hour journey

Atmospheric, melancholic story revealed through exploration

Is Hollow Knight Worth It?

Hollow Knight is absolutely worth it if you enjoy challenging action games and getting lost in richly crafted worlds. For the price of a budget title, you get 25–40 hours of tightly designed exploration, demanding but fair boss fights, and a surprisingly emotional journey told mostly through discovery. The game asks for patience with difficulty spikes, vague directions, and repeated attempts on tricky sections, so it’s not ideal if you hate dying or prefer very guided experiences. In return, it delivers some of the most satisfying “I finally did it” moments around, along with gorgeous hand-drawn art and music that make each new area feel special. Busy adults with 5–15 hours a week can comfortably reach an ending in a few weeks of short sessions, without worrying about DLC, microtransactions, or seasonal FOMO. Buy at full price if you’re up for a challenge and love exploration; wait for a sale if you’re on the fence about difficulty; skip it if you mainly want relaxed, low-stress play.

When is Hollow Knight at its best?

When you have an hour or so in the evening and want a focused, challenging session that ends with a clear sense of progress or a hard-won victory.

On a weekend afternoon when you can string together a few sessions, ideal for pushing into new regions, mapping them out, and tackling one or two big bosses.

When you’re craving a moody, atmospheric world to sink into solo, without social obligations or timers, and you have the bandwidth to handle some repeated failures.

What is Hollow Knight like?

Hollow Knight offers a substantial but manageable commitment for a busy adult. Reaching a standard ending and seeing most major areas usually takes 25–40 hours, which breaks down nicely into a couple of weeks of evening sessions. The game is offline and fully single-player, so there’s no pressure from seasons, events, or other people’s schedules. Sessions themselves are flexible: you can make real progress in 45–90 minutes, especially if you aim for the next bench, shortcut, or boss. The main catch is that the world is intricate and lightly guided. If you step away for a month, it can be hard to remember your routes, unfinished bosses, and half-explored paths, which raises the mental cost of coming back. Saving is tied to benches rather than anywhere, so sudden stop-and-go play can waste some traversal time. Overall, it’s friendly to regular short sessions but less ideal for very sporadic, once-in-a-while gaming patterns.

Tips

  • Try to play at least a couple of short sessions each week so the map, routes, and controls stay fresh in your mind.
  • End sessions at a bench with a quick note to yourself—mental or written—about your next intended destination.
  • If you’ve been away for weeks, spend a reentry session re-exploring familiar areas to rebuild your bearings before pushing into something difficult.

Hollow Knight asks for a solid amount of mental and visual focus. You’re constantly reading enemy patterns, tracking your position around spikes and pits, and choosing how far to push from your last bench. Quick reactions matter, but it’s not a pure twitch game; success comes from recognizing attack tells, learning room layouts, and managing your limited healing windows. Between fights, you’re often checking your map, planning routes, and remembering which paths were blocked by abilities you haven’t earned yet. There aren’t many long, safe stretches where you can zone out or multitask, especially once you push into new territory. For a tired adult after work, it sits in the “engaging but not mentally overloaded” zone—you need to be awake and present, but you’re not juggling a dozen overlapping systems. If you like games that pull you into a focused flow state, this will feel satisfying. If you prefer something to play while chatting or watching TV, it may be too demanding.

Tips

  • Play when you can give it at least moderate attention; avoid using it as a podcast or TV background game in new areas.
  • Set small goals each session, like reaching a specific bench or boss, so your focus has clear direction instead of wandering aimlessly.
  • When you’re tired, revisit earlier zones or do easier cleanup instead of pushing into brand-new, high-stakes areas.

Hollow Knight has a moderate learning curve. The basic ideas—jump, strike, heal, cast spells—are simple, but early on your movement is limited and enemies hit hard, so the first hours can feel unforgiving. After several sessions, you’ll start to read enemy patterns naturally, dash and wall-jump on instinct, and understand when it’s safe to heal or attack. That’s when the game really opens up. From there, deeper mastery keeps paying off: your improved spacing, timing, and charm choices turn once-miserable bosses and platforming sections into comfortable routines. Importantly, you don’t need to reach elite skill levels to see an ending or feel satisfied; the most extreme challenges are optional side content. For a busy adult, there’s a sweet spot where a bit of practice each night yields visible growth without demanding a lifestyle commitment. If you enjoy the feeling of “I couldn’t do this last week, and now I can,” Hollow Knight delivers that in spades.

Tips

  • Give yourself 5–10 hours before deciding it’s “too hard”; the game feels much better once core movement upgrades are unlocked.
  • Stick with a small set of favorite charms at first so you can build consistent habits before experimenting with more advanced setups.
  • When learning a boss, focus each attempt on one skill—like dodging a specific attack—rather than trying to perfect everything at once.

Emotionally, Hollow Knight runs hotter than its gentle visuals suggest. Boss attempts, tight platforming sections, and long runs to reclaim your shade can raise your heart rate and create real tension. Mistakes feel costly in the moment, especially when you’re lugging around a lot of unbanked currency or you’re deep in an unfamiliar zone. At the same time, victories land hard: beating a stubborn boss after several nights of attempts or finally nailing a difficult platforming sequence brings a strong rush of relief and pride. The mood of the world is more melancholic than oppressive, so it’s intense without being outright horror. For many adults, this is “good stress” that makes the triumphs memorable, but on particularly draining days it may feel like too much fight-or-flight energy. If you’re looking to unwind completely with something low-stakes, it’s not ideal. If you like a challenge that makes your hands shake a little, you’ll be right at home.

Tips

  • Plan your toughest fights for when you’re relatively fresh; save casual exploration or backtracking for lower-energy evenings.
  • If a boss is spiking your stress, swap to exploring a different area instead of forcing attempt after attempt in one session.
  • Remember you can always walk away from a fight, regroup, change charms, and return later stronger instead of banging your head against it.

Frequently Asked Questions