Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5
Cinematic single-player Norse action adventure
30–40 hour story-focused campaign
Emotional father–son drama with impact
God of War Ragnarök is worth it if you want a big, polished single-player adventure with real emotional weight and satisfying combat. It shines as a “main game” for a few weeks or months, not as a quick side distraction. You’re signing up for a 30–40 hour story that feels like a prestige TV season and a blockbuster film mashed together. What it asks from you is steady attention, moderate reflexes, and the willingness to sit with heavy themes like grief, parenting, and fate. In return, you get excellent performances, memorable set-pieces, and a constant sense of progress from new abilities, gear, and story reveals. There’s very little grind, no microtransactions, and no multiplayer pressure. Buy at full price if you love cinematic action games, enjoyed the 2018 God of War, or want a high-quality narrative to anchor your limited gaming time. Wait for a sale if you’re lukewarm on third-person combat or rarely finish long stories. Skip it if you need something kid-friendly, co-op focused, or extremely pick-up-and-put-down casual.

Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5
Cinematic single-player Norse action adventure
30–40 hour story-focused campaign
Emotional father–son drama with impact
God of War Ragnarök is worth it if you want a big, polished single-player adventure with real emotional weight and satisfying combat. It shines as a “main game” for a few weeks or months, not as a quick side distraction. You’re signing up for a 30–40 hour story that feels like a prestige TV season and a blockbuster film mashed together. What it asks from you is steady attention, moderate reflexes, and the willingness to sit with heavy themes like grief, parenting, and fate. In return, you get excellent performances, memorable set-pieces, and a constant sense of progress from new abilities, gear, and story reveals. There’s very little grind, no microtransactions, and no multiplayer pressure. Buy at full price if you love cinematic action games, enjoyed the 2018 God of War, or want a high-quality narrative to anchor your limited gaming time. Wait for a sale if you’re lukewarm on third-person combat or rarely finish long stories. Skip it if you need something kid-friendly, co-op focused, or extremely pick-up-and-put-down casual.
When you’ve got an hour or so in the evening and want to sink into a polished, story-heavy action game that moves the plot forward every session.
When you’re in the mood for a cinematic experience with satisfying combat but don’t want the long-term grind or social obligations of a live-service or multiplayer title.
When you can dedicate a few weeks to one main game and want a complete, emotionally resonant adventure rather than endlessly replayable, highly competitive systems.
A substantial but finite journey, well-suited to 60–90 minute sessions, with flexible saves and a clear sense of when you’ve “seen enough.”
Ragnarök is built as a big, one-time adventure rather than a forever game. For most busy adults, finishing the main story plus a healthy amount of side content lands around 30–40 hours. At 5–10 hours per week, that’s a few weeks to a couple of months of steady play before you see credits and feel satisfied walking away. Extra superbosses and New Game Plus exist, but they’re icing, not the cake. The structure works well for 60–90 minute evenings. Main quests and favours often resolve neatly within a session, and you can usually find a mystic gateway or quiet stretch to stop without losing context. Frequent autosaves and manual saving mean surprise interruptions are rarely a disaster. Coming back after a break, the journal and map make it easy to remember what you were doing. If you want a primary “project game” for a while, not a lifelong hobby, the fit is excellent.
You’ll be actively engaged most of the time, especially in combat, but exploration and puzzles offer calmer stretches to catch your breath.
Playing Ragnarök means staying reasonably locked in, though not on the edge of your seat the whole time. Combat asks you to track enemy positions, read attack cues, manage cooldowns, and swap weapons, so looking away during fights tends to end badly. Puzzles require noticing environmental details and experimenting with your tools, but they rarely demand long, frustrating trial-and-error. Between these peaks, you have stretches of traversal and dialogue where you can relax a bit while still following the story. This game isn’t ideal for full multitasking with a podcast or TV on in the background, but it doesn’t need the razor-sharp focus of a competitive shooter either. If you sit down in the evening with normal after-work energy, you’ll have enough attention to enjoy it. The payoff for that focus is a consistent sense of involvement: you’re rarely just going through the motions.
Easy to pick up and play, but learning timing, builds, and enemy patterns pays off strongly in tougher encounters.
Getting started in Ragnarök is straightforward: light and heavy attacks, block, dodge, and a couple of flashy abilities cover most early fights. Clear tutorials and forgiving windows mean you’ll feel competent within your first session or two, even if you’re rusty with action games. Over time, the game introduces more weapons, status effects, and partner abilities, but you can progress the story without perfectly optimizing any of it. Where mastery really shows is in how smooth combat feels later on. As you learn which skills chain well, when to parry instead of dodge, and how to exploit weaknesses, normal encounters become almost dance-like. Optional berserker-style bosses and higher difficulties change from brick walls into thrilling tests of everything you’ve learned. If you enjoy feeling tangible improvement without homework-level theorycrafting, this game rewards that investment nicely.
Expect moderate challenge and regular adrenaline spikes, with emotional story beats, but generous checkpoints keep stress from turning into frustration.
Ragnarök sits in a sweet spot where fights feel tense and meaningful without becoming punishing marathons. On the standard difficulty, regular enemies can kill you if you play sloppily, and bosses will likely take a few tries. However, restarts are quick and you don’t lose hard-earned gear, so setbacks sting more than they truly hurt. The camera work, booming sound, and cinematic animations all raise your heart rate in big moments, then ease off again during quieter stretches. Emotionally, the story leans into grief, anger, and family conflict, which can land heavily if those themes resonate with you. Still, it balances serious scenes with humor and warmth, so it rarely feels overwhelming. If your week has already been stressful, Ragnarök delivers a “good” kind of intensity: exciting rather than draining, provided you stick to normal difficulty and skip the most extreme optional challenges.
Games with a similar rhythm and feel, even if they look different