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Horizon Forbidden West

Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5

Horizon Forbidden West cover art

Horizon Forbidden West

Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5

Is Horizon Forbidden West Worth It?

Yes—Horizon Forbidden West is worth it if you want a polished solo adventure with great machine combat and a world that feels expensive in the best way. The big sell is not just the map size. It is the moment-to-moment loop of scanning a machine, picking the right element, tearing parts off, and barely surviving a fight that looked impossible at first. The game also gives steady rewards, so even shorter sessions usually end with real progress. Buy at full price if you already know you enjoy guided open-world adventures, cinematic quests, and tactical ranged combat. Wait for a sale if you are unsure about busy maps, lots of loot, or stories that lean more on spectacle than surprise. Skip it if you want a stripped-down experience with minimal icons, light menus, or huge story choice. The main caveat is that the plot and villains do not land as hard as the first game for many players. Even so, the world, the presentation, and especially the machine fights make it easy to recommend.

What is Horizon Forbidden West like?

Opinions of Horizon Forbidden West

What Players Love

  • Players Love

    The world feels spectacular from first region to last

    Players consistently praise the lush biomes, machine animation, facial work, and sheer polish. Even people with story complaints often call the world a visual showcase.

  • Players Love

    Machine fights feel deeper than most open-world combat

    Targeting parts, using elements, setting traps, and learning each machine's behavior gives combat a tactical feel many players say rises above typical open-world action.

Common Concerns

  • Common Concern

    The main story lands softer than the first game

    A common complaint is that the sequel's central mystery and villains do not hit with the same force as the first game, especially as the story nears its finale.

  • Common Concern

    Too many icons and hints can dull discovery

    Many players enjoy the content but feel the busy map, frequent tutorials, and fast companion hints make too much of the journey feel pre-marked instead of naturally discovered.

Divisive Aspects

  • Divisive

    Human fights and climbing feel improved but still uneven

    Some players like the expanded melee options and traversal tools, while others still find human encounters less exciting than machine hunts and climbing a bit inconsistent.

What does Horizon Forbidden West demand from you?

Time

MODERATE

Time

It is a long solo adventure that respects stop-and-start play, especially if you ignore checklist cleanup and stick to the main road with selected detours.

MODERATE

Plan for a long but manageable solo adventure. Most players will see credits in about 30 to 35 hours, and the version that feels most complete for a busy schedule is closer to 40 to 50 hours with a healthy sample of side quests, tallnecks, and cauldrons. The good news is that it fits well into 60 to 90 minute sessions. Quests have clean objectives, campfires are common, and most evenings end with something tangible done: a mission cleared, a weapon upgraded, a skill point earned, or a new region uncovered. It also handles interruptions well. You can fully pause, autosaves are frequent, and there are no group obligations or online schedules to worry about. The only mild catch is saving. Manual saves mostly happen at campfires, so stopping in the middle of free-roam exploration can occasionally cost a few minutes. Coming back after a week is also manageable, not seamless. You may need a short refresher on your current quest, your favorite weapons, and what parts you were farming. Stick to the main story plus selected detours, and it respects your time far better than the crowded map first suggests.

Tips
  • End sessions at a campfire after turning in a quest; you'll get a clean save and an obvious place to resume.
  • For a satisfying run, follow the main story and cherry-pick standout side quests, tallnecks, and one or two cauldrons.
  • Pin upgrade jobs only for weapons you actually use. That keeps the huge map from turning into pure checklist work.

Focus

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Focus

Most sessions mix relaxed travel with sharp bursts of scanning, aiming, and dodging, so you can breathe between fights but not during them.

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Forbidden West asks for real attention when the arrows start flying, then gives you room to relax between those spikes. In combat, you are not just mashing attacks. You scan machines, mark parts, swap ammo types, watch ranges, dodge heavy hits, and decide whether to play safe or strip valuable components first. That makes fights feel more thoughtful than a typical open-world brawl. The good news is that the game is not equally demanding all the time. Riding across the map, gathering herbs, talking in towns, and following clear quest markers create natural breathers. You can settle in, enjoy the scenery, and then lock back in for the next hunt. It also leans a little more toward planning than pure reflex. A sharp dodge still matters, but success usually comes from reading the enemy and bringing the right tool, not from lightning-fast hands. If you like action that rewards preparation without becoming exhausting, it hits a sweet spot. If you want something you can half-watch while distracted, the machine fights will pull you back to full attention.

Tips
  • Keep only two or three favorite weapon types equipped so the weapon wheel stays readable during fast machine fights.
  • When returning after a break, clear a small side activity first; it refreshes combat rhythms before a story mission.
  • Tag weak points before opening a fight. That one habit cuts panic and makes each encounter much easier to read.

Challenge

MODERATE

Challenge

The first hours dump plenty of systems on you, but once a few weapon types click, the learning curve settles into steady, satisfying growth.

MODERATE

Getting comfortable takes a little time because the first stretch throws a lot at you. You are learning weapon families, elemental effects, detachable parts, skill trees, crafting, upgrade jobs, and a map full of side activities. For the first five to ten hours, the game can feel busier than it really is. Once you pick a few favorite weapons and understand the basic loop of scan, target, dodge, and exploit a weakness, things settle down. From there, improvement feels steady rather than steep. The game rewards learning machine behavior and building a simple loadout you trust more than memorizing advanced tricks. It is also fairly forgiving while you learn. Mistakes cost you time, berries, and maybe a retry, but they rarely wipe away major progress. That makes it much easier to experiment than in harsher action games. The deeper layers are there if you want them, especially around gear upgrades and specialized builds, but you do not need perfect play to enjoy the best parts. It asks for curiosity and a few evenings of patience, then delivers a combat loop that keeps getting better as your understanding grows.

Tips
  • Pick one ranged setup early and learn its elements first; trying every weapon class at once makes the opening feel busier.
  • Use the notebook after a break to review machine weaknesses. It saves trial and error when new variants show up.
  • Upgrade a few reliable mid-game weapons instead of hoarding parts for perfect late-game gear you may not even use.

Intensity

MODERATE

Intensity

This is exciting rather than punishing: big machine fights create real pressure, then the game eases off with travel, dialogue, and generous recovery tools.

MODERATE

This game usually feels tense in a fun way, not punishing in a draining way. Big machine encounters can get your heart rate up, especially when a fast target is circling, a heavy attack is coming, and you are trying to knock off one last part before the machine falls. There is pressure, but it is broken up by lots of calmer play. Story scenes, travel, climbing, looting, and side conversations keep the overall mood from staying red-hot for long. Death also rarely feels devastating. Checkpoints are generous, healing is accessible, and difficulty settings let you smooth out spikes if fights start feeling more frustrating than exciting. That balance matters because the world itself is serious without being miserable. The game has danger, loss, and some intense sci-fi imagery, yet it is not horror and it does not live on dread. So it asks you for short bursts of nerve and adaptation, then pays you back with spectacle, recovery time, and the very satisfying feeling of bringing down something much bigger than you.

Tips
  • If big machine fights start feeling frantic, lower difficulty one step and keep the challenge on targeting parts rather than soaking damage.
  • Use towns, campfires, and short errands as decompression points instead of stacking several big hunts into one sitting.
  • Craft basics and refill healing berries before story missions so mistakes feel recoverable instead of spiraling into frustration.

Frequently Asked Questions

Horizon Forbidden West is moderately hard on Normal, not brutal. Most players can handle it once the combat language clicks, but it asks more from you than a simple action adventure. The challenge mostly comes from reading machine behavior, picking the right damage type, managing healing, and aiming at specific parts while staying mobile. It is less about perfect reflexes than games like Sekiro, and less punishing than Elden Ring. A better comparison is God of War 2018 on its standard setting: fights can get messy if you ignore the rules, but the game gives you room to recover. Learning it is a little harder than mastering the basics of Horizon Zero Dawn because there are more weapons, more systems, and more upgrade layers. The good news is that it is very adjustable. Difficulty settings, aim help, easy loot, and other accessibility options can take the edge off without breaking the core fantasy. If you hate menus and tactical prep, it may feel busier than fun. If you like planning your fights, it lands in a very approachable middle.

Most players finish the main story in about 30 to 35 hours. A more satisfying run for many people is closer to 40 to 50 hours, because the game really opens up when you mix in some side quests, tallnecks, cauldrons, and a bit of gear building. If you start clearing the map or chasing upgrades hard, 80 hours disappears fast. The good news is that it plays well in medium sessions. Sixty to ninety minutes is enough time to do a quest chain, clear a site, hunt a few machines, and save at a campfire. Full pause and frequent autosaves help, though manual saves are not fully freeform. That means it is flexible, just not perfect for truly random two-minute drop-ins. Replay value exists, but this is not the kind of game most people loop over and over. One strong playthrough is usually the main event, with extra time coming from optional cleanup, higher difficulty, or trying different weapon styles.

Horizon Forbidden West is moderately stressful in short bursts, not constantly stressful. The good stress comes from big machine fights where you are trying to stay alive, hit weak points, and decide whether to play greedy for parts or end the fight safely. Those moments can get intense, especially against faster or larger enemies. The bad stress is lower than in punishing action games because the game gives you breathing room. You spend plenty of time traveling, looting, talking, and exploring, and deaths usually send you back only a short distance. So the overall mood is exciting rather than exhausting. It is also not a horror game. There are serious themes, some unsettling sci-fi visuals, and real danger, but the experience is more adventurous than frightening. This makes it a good fit for evenings when you want something active and engaging, but not something that will leave you wrung out. If you only want fully cozy play, some hunts may feel a bit intense. If you enjoy controlled action with clear recovery tools, it stays very manageable.

Yes, completely—and that is one of its biggest strengths. Horizon Forbidden West is built as a solo game from top to bottom, so there are no co-op systems, no group schedules, and no fear of falling behind friends. That also makes it fairly easy to play casually. Most sessions have natural stopping points after a quest, a campfire, or a cleared activity, and the game fully pauses whenever life interrupts. Frequent autosaves help too. The main caveat is that manual saves are mostly tied to campfires, so quitting in the middle of wandering off-road can sometimes cost a few minutes. It is also easy to come back to, though not instantly seamless. After a week away, you may need a short menu check to remember your current quest, weapon setup, and upgrade goals. Still, the map markers and quest log do a lot of the memory work for you. If you want a big story game that can still fit around a busy week, this is a strong choice—just resist the urge to clear every icon.

No. Horizon Forbidden West is a straightforward buy-once game, and the base experience has no pay-to-win systems. You are not asked to buy stronger weapons, better gear, resource boosters, time savers, or power unlocks to keep up with the game. Your strength comes from playing: finishing quests, learning machine weaknesses, earning skill points, and upgrading gear with materials you gather in the world. That matters because the combat is built around knowledge and preparation, not a cash shortcut. Even when the inventory and upgrade systems get busy, the answer is still to engage with the game, not the store. For a time-strapped player, that is good news. You can tune difficulty and accessibility settings if you want a smoother ride, but those are gameplay options, not monetized fixes. So if you are wary of modern games nudging you toward extra spending, this one is refreshingly clean. Buy it once, play offline if you want, and everything important is earned in the normal flow of the adventure.

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