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Horizon Forbidden West

Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5

Is Horizon Forbidden West Worth It?

Yes—Horizon Forbidden West is worth it if you want a polished solo adventure with great machine combat and a world that feels expensive in the best way. The big sell is not just the map size. It is the moment-to-moment loop of scanning a machine, picking the right element, tearing parts off, and barely surviving a fight that looked impossible at first. The game also gives steady rewards, so even shorter sessions usually end with real progress. Buy at full price if you already know you enjoy guided open-world adventures, cinematic quests, and tactical ranged combat. Wait for a sale if you are unsure about busy maps, lots of loot, or stories that lean more on spectacle than surprise. Skip it if you want a stripped-down experience with minimal icons, light menus, or huge story choice. The main caveat is that the plot and villains do not land as hard as the first game for many players. Even so, the world, the presentation, and especially the machine fights make it easy to recommend.

Horizon Forbidden West cover art

Horizon Forbidden West

Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5

Is Horizon Forbidden West Worth It?

Yes—Horizon Forbidden West is worth it if you want a polished solo adventure with great machine combat and a world that feels expensive in the best way. The big sell is not just the map size. It is the moment-to-moment loop of scanning a machine, picking the right element, tearing parts off, and barely surviving a fight that looked impossible at first. The game also gives steady rewards, so even shorter sessions usually end with real progress. Buy at full price if you already know you enjoy guided open-world adventures, cinematic quests, and tactical ranged combat. Wait for a sale if you are unsure about busy maps, lots of loot, or stories that lean more on spectacle than surprise. Skip it if you want a stripped-down experience with minimal icons, light menus, or huge story choice. The main caveat is that the plot and villains do not land as hard as the first game for many players. Even so, the world, the presentation, and especially the machine fights make it easy to recommend.

What is Horizon Forbidden West like?

Opinions of Horizon Forbidden West

What Players Love

Common Concerns

Divisive Aspects

Players Love

The world feels spectacular from first region to last

Players consistently praise the lush biomes, machine animation, facial work, and sheer polish. Even people with story complaints often call the world a visual showcase.

Common Concern

The main story lands softer than the first game

A common complaint is that the sequel's central mystery and villains do not hit with the same force as the first game, especially as the story nears its finale.

Divisive

Human fights and climbing feel improved but still uneven

Some players like the expanded melee options and traversal tools, while others still find human encounters less exciting than machine hunts and climbing a bit inconsistent.

Players Love

Machine fights feel deeper than most open-world combat

Targeting parts, using elements, setting traps, and learning each machine's behavior gives combat a tactical feel many players say rises above typical open-world action.

Common Concern

Too many icons and hints can dull discovery

Many players enjoy the content but feel the busy map, frequent tutorials, and fast companion hints make too much of the journey feel pre-marked instead of naturally discovered.

Players Love

The world feels spectacular from first region to last

Players consistently praise the lush biomes, machine animation, facial work, and sheer polish. Even people with story complaints often call the world a visual showcase.

Players Love

Machine fights feel deeper than most open-world combat

Targeting parts, using elements, setting traps, and learning each machine's behavior gives combat a tactical feel many players say rises above typical open-world action.

Common Concern

The main story lands softer than the first game

A common complaint is that the sequel's central mystery and villains do not hit with the same force as the first game, especially as the story nears its finale.

Common Concern

Too many icons and hints can dull discovery

Many players enjoy the content but feel the busy map, frequent tutorials, and fast companion hints make too much of the journey feel pre-marked instead of naturally discovered.

Divisive

Human fights and climbing feel improved but still uneven

Some players like the expanded melee options and traversal tools, while others still find human encounters less exciting than machine hunts and climbing a bit inconsistent.

What does Horizon Forbidden West demand from you?

Time

MODERATE

Time

It is a long solo adventure that respects stop-and-start play, especially if you ignore checklist cleanup and stick to the main road with selected detours.

MODERATE

Plan for a long but manageable solo adventure. Most players will see credits in about 30 to 35 hours, and the version that feels most complete for a busy schedule is closer to 40 to 50 hours with a healthy sample of side quests, tallnecks, and cauldrons. The good news is that it fits well into 60 to 90 minute sessions. Quests have clean objectives, campfires are common, and most evenings end with something tangible done: a mission cleared, a weapon upgraded, a skill point earned, or a new region uncovered. It also handles interruptions well. You can fully pause, autosaves are frequent, and there are no group obligations or online schedules to worry about. The only mild catch is saving. Manual saves mostly happen at campfires, so stopping in the middle of free-roam exploration can occasionally cost a few minutes. Coming back after a week is also manageable, not seamless. You may need a short refresher on your current quest, your favorite weapons, and what parts you were farming. Stick to the main story plus selected detours, and it respects your time far better than the crowded map first suggests.

Tips

  • End sessions at a campfire after turning in a quest; you'll get a clean save and an obvious place to resume.
  • For a satisfying run, follow the main story and cherry-pick standout side quests, tallnecks, and one or two cauldrons.
  • Pin upgrade jobs only for weapons you actually use. That keeps the huge map from turning into pure checklist work.

Focus

MODERATE

Focus

Most sessions mix relaxed travel with sharp bursts of scanning, aiming, and dodging, so you can breathe between fights but not during them.

MODERATE

Forbidden West asks for real attention when the arrows start flying, then gives you room to relax between those spikes. In combat, you are not just mashing attacks. You scan machines, mark parts, swap ammo types, watch ranges, dodge heavy hits, and decide whether to play safe or strip valuable components first. That makes fights feel more thoughtful than a typical open-world brawl. The good news is that the game is not equally demanding all the time. Riding across the map, gathering herbs, talking in towns, and following clear quest markers create natural breathers. You can settle in, enjoy the scenery, and then lock back in for the next hunt. It also leans a little more toward planning than pure reflex. A sharp dodge still matters, but success usually comes from reading the enemy and bringing the right tool, not from lightning-fast hands. If you like action that rewards preparation without becoming exhausting, it hits a sweet spot. If you want something you can half-watch while distracted, the machine fights will pull you back to full attention.

Tips

  • Keep only two or three favorite weapon types equipped so the weapon wheel stays readable during fast machine fights.
  • When returning after a break, clear a small side activity first; it refreshes combat rhythms before a story mission.
  • Tag weak points before opening a fight. That one habit cuts panic and makes each encounter much easier to read.

Challenge

MODERATE

Challenge

The first hours dump plenty of systems on you, but once a few weapon types click, the learning curve settles into steady, satisfying growth.

MODERATE

Getting comfortable takes a little time because the first stretch throws a lot at you. You are learning weapon families, elemental effects, detachable parts, skill trees, crafting, upgrade jobs, and a map full of side activities. For the first five to ten hours, the game can feel busier than it really is. Once you pick a few favorite weapons and understand the basic loop of scan, target, dodge, and exploit a weakness, things settle down. From there, improvement feels steady rather than steep. The game rewards learning machine behavior and building a simple loadout you trust more than memorizing advanced tricks. It is also fairly forgiving while you learn. Mistakes cost you time, berries, and maybe a retry, but they rarely wipe away major progress. That makes it much easier to experiment than in harsher action games. The deeper layers are there if you want them, especially around gear upgrades and specialized builds, but you do not need perfect play to enjoy the best parts. It asks for curiosity and a few evenings of patience, then delivers a combat loop that keeps getting better as your understanding grows.

Tips

  • Pick one ranged setup early and learn its elements first; trying every weapon class at once makes the opening feel busier.
  • Use the notebook after a break to review machine weaknesses. It saves trial and error when new variants show up.
  • Upgrade a few reliable mid-game weapons instead of hoarding parts for perfect late-game gear you may not even use.

Intensity

MODERATE

Intensity

This is exciting rather than punishing: big machine fights create real pressure, then the game eases off with travel, dialogue, and generous recovery tools.

MODERATE

This game usually feels tense in a fun way, not punishing in a draining way. Big machine encounters can get your heart rate up, especially when a fast target is circling, a heavy attack is coming, and you are trying to knock off one last part before the machine falls. There is pressure, but it is broken up by lots of calmer play. Story scenes, travel, climbing, looting, and side conversations keep the overall mood from staying red-hot for long. Death also rarely feels devastating. Checkpoints are generous, healing is accessible, and difficulty settings let you smooth out spikes if fights start feeling more frustrating than exciting. That balance matters because the world itself is serious without being miserable. The game has danger, loss, and some intense sci-fi imagery, yet it is not horror and it does not live on dread. So it asks you for short bursts of nerve and adaptation, then pays you back with spectacle, recovery time, and the very satisfying feeling of bringing down something much bigger than you.

Tips

  • If big machine fights start feeling frantic, lower difficulty one step and keep the challenge on targeting parts rather than soaking damage.
  • Use towns, campfires, and short errands as decompression points instead of stacking several big hunts into one sitting.
  • Craft basics and refill healing berries before story missions so mistakes feel recoverable instead of spiraling into frustration.

Frequently Asked Questions

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