Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5

Sony Interactive Entertainment • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5
Yes—Horizon Forbidden West is worth it if you want a polished solo adventure with great machine combat and a world that feels expensive in the best way. The big sell is not just the map size. It is the moment-to-moment loop of scanning a machine, picking the right element, tearing parts off, and barely surviving a fight that looked impossible at first. The game also gives steady rewards, so even shorter sessions usually end with real progress. Buy at full price if you already know you enjoy guided open-world adventures, cinematic quests, and tactical ranged combat. Wait for a sale if you are unsure about busy maps, lots of loot, or stories that lean more on spectacle than surprise. Skip it if you want a stripped-down experience with minimal icons, light menus, or huge story choice. The main caveat is that the plot and villains do not land as hard as the first game for many players. Even so, the world, the presentation, and especially the machine fights make it easy to recommend.
Players consistently praise the lush biomes, machine animation, facial work, and sheer polish. Even people with story complaints often call the world a visual showcase.
Targeting parts, using elements, setting traps, and learning each machine's behavior gives combat a tactical feel many players say rises above typical open-world action.
A common complaint is that the sequel's central mystery and villains do not hit with the same force as the first game, especially as the story nears its finale.
Many players enjoy the content but feel the busy map, frequent tutorials, and fast companion hints make too much of the journey feel pre-marked instead of naturally discovered.
Some players like the expanded melee options and traversal tools, while others still find human encounters less exciting than machine hunts and climbing a bit inconsistent.
It is a long solo adventure that respects stop-and-start play, especially if you ignore checklist cleanup and stick to the main road with selected detours.
Most sessions mix relaxed travel with sharp bursts of scanning, aiming, and dodging, so you can breathe between fights but not during them.
The first hours dump plenty of systems on you, but once a few weapon types click, the learning curve settles into steady, satisfying growth.
This is exciting rather than punishing: big machine fights create real pressure, then the game eases off with travel, dialogue, and generous recovery tools.
Games with a similar rhythm and feel, even if they look different