Sony Interactive Entertainment • 2018 • PlayStation 4, PC (Microsoft Windows)
Weighty third-person axe-based combat
Story-driven father-son mythic journey
Finishable 25–40 hour adventure
God of War (2018) is absolutely worth it if you enjoy cinematic single‑player games and don’t want an endless grind. The combat feels heavy and satisfying, the world is gorgeous, and the father‑son story hits especially hard for adults and parents. In return, it asks you for focused attention during fights, but it never becomes as punishing or demanding as a hardcore action game. You can finish the core adventure in a few weeks of evening sessions and walk away feeling like you truly completed something. Buy at full price if you love strong stories, third‑person combat, and high production values, or you missed it at launch and want a “big” game that still respects your time. Wait for a sale if you’re mainly into loot‑heavy RPGs or open‑world sandboxes and aren’t sure about a more guided experience. You can safely skip it if you dislike violent themes, close‑up combat, or prefer games built around cooperative or competitive multiplayer.

Sony Interactive Entertainment • 2018 • PlayStation 4, PC (Microsoft Windows)
Weighty third-person axe-based combat
Story-driven father-son mythic journey
Finishable 25–40 hour adventure
God of War (2018) is absolutely worth it if you enjoy cinematic single‑player games and don’t want an endless grind. The combat feels heavy and satisfying, the world is gorgeous, and the father‑son story hits especially hard for adults and parents. In return, it asks you for focused attention during fights, but it never becomes as punishing or demanding as a hardcore action game. You can finish the core adventure in a few weeks of evening sessions and walk away feeling like you truly completed something. Buy at full price if you love strong stories, third‑person combat, and high production values, or you missed it at launch and want a “big” game that still respects your time. Wait for a sale if you’re mainly into loot‑heavy RPGs or open‑world sandboxes and aren’t sure about a more guided experience. You can safely skip it if you dislike violent themes, close‑up combat, or prefer games built around cooperative or competitive multiplayer.
Perfect when you have about 60–90 minutes after work and want to sink into a focused story chapter with a couple of good fights and clear progress.
Great for a quiet weekend evening when you’re in the mood for emotional storytelling, cinematic set pieces, and steady character growth rather than open‑ended grinding or social multiplayer chaos.
Ideal when you can play a few nights per week and want a big, polished adventure you can actually finish without it turning into a never‑ending hobby.
A focused, finite adventure you can finish in a few weeks of 60–90 minute sessions, with flexible saving and no pressure to log in daily.
In terms of time, God of War respects a busy schedule. Most people will see the main story and a healthy slice of side quests in 25–40 hours, which breaks down nicely into a few weeks of evening play. The game autosaves often and lets you make manual saves, so you can safely stop after a single fight, a short favor, or a big story scene. Quests and objectives are clearly logged, which keeps you from feeling lost if you return after several days away. Sessions themselves are flexible: some nights you might only clear a small area or upgrade gear at the shop, while other nights you may cruise through a big chapter. There’s no multiplayer, no daily check‑ins, and no time‑limited events, so the game waits patiently for you. The flip side is that the world is engrossing enough to tempt “just one more fight” when you should go to bed, so having a personal stopping rule helps.
Moment-to-moment play mixes tense, close-up combat with slower exploration and puzzles, so you’ll need bursts of strong attention but can also enjoy calmer stretches.
God of War asks for focused attention in bursts rather than every second. Fights are where your brain really switches on: you’re reading colored warning rings, watching animations, turning the camera to avoid getting flanked, and deciding when to block, dodge, or throw the axe. At the same time, combat is slower and more readable than a pure combo‑fighter, so you aren’t constantly mashing. Between battles, the game eases off. Boat rides, narrow paths, and climbing sections mostly ask you to follow visual cues while listening to story dialogue. Puzzles need some thought, but almost never under time pressure, so you can set the controller down to answer a text or grab a drink. Overall, it’s a game you should play with your phone mostly face‑down, but you don’t need the kind of laser focus a competitive shooter demands. If you’re tired after work, you can still make progress by leaning into exploration and story moments.
You’ll grasp the basics quickly, but there’s satisfying depth in learning enemy patterns, perfecting dodges and parries, and tuning your gear if you decide to invest.
God of War is welcoming to players who don’t want to study move lists for hours. Within the first evening or two, you’ll understand how to throw the axe, block, dodge, use runic attacks, and spend experience on a few key skills. From there, you can finish the story on normal difficulty without ever becoming a technical expert. That said, the combat system does quietly reward practice. Learning which attacks can be safely blocked, which must be dodged, and how to juggle enemies or control crowds makes later encounters feel far smoother. Armor sets, enchantments, and rune choices offer light build crafting, enough to let you favor defense, cooldowns, or raw damage without turning into homework. Optional arenas and Valkyrie fights are where mastery really shines, though they’re easy to skip if you’d rather just see the credits. For a busy adult, this means you can play casually and still succeed, but there’s meaningful satisfaction waiting if you enjoy improving your skills over time.
Expect regular spikes of tension from brutal fights and heavy story beats, but plenty of quieter stretches to breathe, especially when wandering the lake or chatting in the boat.
Emotionally, God of War sits in the middle ground between chill and exhausting. Combat can feel intense, especially during boss fights where mistakes cost big chunks of health and the screen fills with effects. The close camera and heavy sound design make hits feel brutal, which is gripping but can be tiring if you’ve had a rough day. Story scenes also carry weight: themes of grief, anger, and parenthood land harder than in most action games, and a few moments are genuine gut punches. Thankfully, the game mixes in calmer periods of exploration, lore, and small conversations so you aren’t constantly wrung out. On normal difficulty, failure usually means a short retry rather than a long slog back, which keeps tension from turning into frustration. If you want a completely relaxing game to zone out with, this isn’t it. But if you enjoy adrenaline in measured doses, paired with emotional storytelling rather than pure stress, it hits a sweet spot.
Games with a similar rhythm and feel, even if they look different