hello@slated.gg
Powered by IGDB•Privacy•Terms

© 2026 Slated.gg

Slated.gg
Popular GamesAboutDiscover Games

Control

505 Games • 2019 • PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Google Stadia, Xbox Series X|S

Satisfying to completePerfect for a weekend

Is Control Worth It?

Control is worth it if you want a stylish, self-contained action game with a setting you will remember long after the credits. Its big draw is the Oldest House: a shifting government office full of creepy files, strange videos, and side rooms that make exploration feel rewarding even when the main plot stays mysterious. Combat also rules once the toolkit opens up. Throwing chunks of concrete, floating over a fight, and weaving powers with gunfire gives it real momentum. What it asks from you is attention. The map is messy, the route to your next objective is not always obvious, and some boss fights can spike harder than the rest of the game. If you are playing on older hardware, performance is also worth checking first. Buy at full price if the mix of eerie world-building and psychic action sounds exciting. Wait for a sale if navigation friction annoys you easily. Skip it if you want a relaxed, clearly guided cover shooter.

Control cover art

Control

505 Games • 2019 • PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Google Stadia, Xbox Series X|S

Satisfying to completePerfect for a weekend

Is Control Worth It?

Control is worth it if you want a stylish, self-contained action game with a setting you will remember long after the credits. Its big draw is the Oldest House: a shifting government office full of creepy files, strange videos, and side rooms that make exploration feel rewarding even when the main plot stays mysterious. Combat also rules once the toolkit opens up. Throwing chunks of concrete, floating over a fight, and weaving powers with gunfire gives it real momentum. What it asks from you is attention. The map is messy, the route to your next objective is not always obvious, and some boss fights can spike harder than the rest of the game. If you are playing on older hardware, performance is also worth checking first. Buy at full price if the mix of eerie world-building and psychic action sounds exciting. Wait for a sale if navigation friction annoys you easily. Skip it if you want a relaxed, clearly guided cover shooter.

What is Control like?

Opinions of Control

What Players Love

Common Concerns

Divisive Aspects

Players Love

The Oldest House feels strange, rich, and unforgettable

Players constantly praise the brutalist offices, creepy files, hotline clips, and strange side rooms for making the setting feel unlike almost anything else.

Common Concern

The map and backtracking often break the momentum

Even fans often say the in-game map is hard to read, and finding the right sector or side path can interrupt the game's otherwise strong pacing.

Divisive

The mystery-heavy story hooks some and loses others

Some players love piecing together the mystery through documents, videos, and hints, while others feel the main plot stays too distant to fully land.

Players Love

Telekinetic combat makes every arena feel wildly powerful

Once the full toolkit opens up, hurling debris, hovering through arenas, and mixing powers with gunfire makes ordinary fights feel stylish and memorable.

Common Concern

Older hardware performance issues still color player opinions

Launch-era frame drops and long loads still show up in player memory, especially on base PS4 and Xbox One, even though newer hardware smooths much of it out.

Players Love

The Oldest House feels strange, rich, and unforgettable

Players constantly praise the brutalist offices, creepy files, hotline clips, and strange side rooms for making the setting feel unlike almost anything else.

Players Love

Telekinetic combat makes every arena feel wildly powerful

Once the full toolkit opens up, hurling debris, hovering through arenas, and mixing powers with gunfire makes ordinary fights feel stylish and memorable.

Common Concern

The map and backtracking often break the momentum

Even fans often say the in-game map is hard to read, and finding the right sector or side path can interrupt the game's otherwise strong pacing.

Common Concern

Older hardware performance issues still color player opinions

Launch-era frame drops and long loads still show up in player memory, especially on base PS4 and Xbox One, even though newer hardware smooths much of it out.

Divisive

The mystery-heavy story hooks some and loses others

Some players love piecing together the mystery through documents, videos, and hints, while others feel the main plot stays too distant to fully land.

What does Control demand from you?

Time

MODERATE

Time

This is a compact campaign with good pause support and decent stopping points, though the map can make returning after a week feel clumsier than expected.

MODERATE

Control is a friendly fit for a busy schedule in some ways and a mild nuisance in others. The full experience is compact by modern standards. Most people finish the main story in about 12 to 15 hours, and a bit of side content pushes that closer to 15 to 18. That means it asks for several weeks, not several months. Sessions also break fairly well. Cleansing a Control Point, finishing a fight, or reaching a new sector gives you natural places to stop, and full pause support makes sudden real-life interruptions easy to handle. The catch is the save system and the building layout. Because saving is automatic, quitting in the middle of a longer push can send you back a little. Coming back after a week is also rougher than the playtime suggests because the Oldest House is memorable as a mood, but not always as a clear roadmap. It gives you a contained, satisfying campaign with no social obligations, ranking grind, or live-service chores. Just try to end sessions at a Control Point and leave yourself a clear next step.

Tips

  • End sessions at a Control Point after reading the current objective text so your next login starts with a clear route.
  • Plan for 60 to 90 minute sessions when entering a new sector, since exploration plus one tough arena often runs longer than expected.
  • If you return after a break, spend two minutes checking unlocked powers and fast-travel points before chasing side paths again.

Focus

MODERATE

Focus

Combat wants your full attention, but quieter stretches let you breathe, read creepy files, and slowly learn how this impossible office actually connects.

MODERATE

Control asks you to lock in during combat. Fights are mobile and messy, with enemies above, below, and behind you, so you cannot half-watch a show once bullets start flying. You are aiming, dodging, spending energy on Launch or Shield, and deciding which threat matters first. The map and building layout also demand extra attention, especially early, because route-finding is less clean than the mission log suggests. In return, that effort pays off with some of the most satisfying combat flow in a third-person action game. Once your powers open up, battles stop feeling like cover shooting and start feeling like controlled chaos you can bend to your will. The quieter stretches help balance things out. Reading files, scanning rooms, and poking into side offices are mentally lighter than the fights, even if they still ask you to stay present. This is not a good second-screen game, but it is a great one for nights when you want to feel switched on without studying systems for hours.

Tips

  • Before pushing a new sector, read the objective text and nearby signs; they guide better than the map when the layout gets confusing.
  • Use Launch to delete dangerous enemies quickly and reduce visual clutter before worrying about perfect headshots or careful cover play.
  • Stop at a Control Point before quitting whenever possible, or tomorrow's re-entry can start with both confusion and a small rollback.

Challenge

MODERATE

Challenge

The basics click within a few nights, but the fun jumps once you stop hiding in cover and start chaining powers, movement, and weapon forms.

MODERATE

Control lands in the middle: easier to pick up than a Souls-like or deep action sim, but less immediately comfortable than a clean cinematic shooter. The first few hours can feel awkward because Jesse is fragile, the map is confusing, and the game quietly expects you to stop treating fights like cover-based gunplay. It asks you to learn a new rhythm of movement, powers, and aggressive target control. In return, once that rhythm clicks, the game becomes dramatically more fun. Launch, Levitate, Evade, and weapon swapping start to chain together, and enemy groups feel like problems you can solve creatively instead of damage sponges to slowly chip away. The good news is that basic competence usually arrives within a handful of sessions, not after a 30-hour apprenticeship. The game explains its core tools well enough, and most hidden depth is optional rather than mandatory. The learning friction mostly comes from navigation, enemy pressure, and figuring out which powers make fights easier. If you hit a wall, Assist Mode can smooth the ride without forcing you to quit the story.

Tips

  • Invest early in Launch and energy upgrades; they smooth out combat faster than trying to win every fight with basic gunfire.
  • Treat the Service Weapon forms as tools, not identities; swapping for the room matters more than forcing one favorite.
  • If navigation is frustrating, follow in-world signage first and use the mission tab second; the map works better as confirmation than guidance.

Intensity

MODERATE

Intensity

It feels eerie more than brutal, with hectic psychic firefights and strange body-horror imagery creating steady unease without turning every session into a panic attack.

MODERATE

Control feels eerie first and stressful second. The floating bodies, chanting, brutalist hallways, and sudden Hiss ambushes keep a low hum of unease running through most sessions. When combat starts, that mood jumps into short bursts of pressure because enemies attack from every direction and the game pushes you to stay mobile instead of hiding. It asks you to accept a bit of chaos, and it rewards that with a strong power fantasy once Jesse's toolkit fills out. You are not crawling through survival-horror scarcity or losing huge chunks of progress on death. Most failures cost a few minutes, some resources, and a quick retry from a nearby Control Point. That keeps the bad kind of stress in check, even when a boss or crowded arena spikes the difficulty. The overall tone matters a lot here. This is a serious, unsettling game with flashes of dry humor, not a punishing nightmare. Best time to play is when you want a creepy mood and some fast action, not when you want something cozy or fully brain-off.

Tips

  • If a boss fight spikes hard, do a side mission first and spend the next skill point before bashing your head against it again.
  • Keep moving instead of hugging cover; standing still makes fights feel far scarier and harder than the game is balanced for.
  • Save eerie side exploration for nights when you want mood, not cozy comfort, especially if unsettling imagery tends to stick with you.

Frequently Asked Questions

You Might Also Like

Games with a similar rhythm and feel, even if they look different

Explore more→
Star Wars Jedi: Survivor game cover art
Satisfying to completePerfect for a weekend

Star Wars Jedi: Survivor

Time
MODERATE
Focus
MODERATE
Challenge
MODERATE
Intensity
MODERATE
Horizon Forbidden West game cover art

Horizon Forbidden West

Time
MODERATE
Focus
MODERATE
Challenge
MODERATE
Intensity
MODERATE
007 First Light game cover art
Satisfying to completePerfect for a weekend

007 First Light

Time
LOW
Focus
MODERATE
Challenge
MODERATE
Intensity
MODERATE
Dying Light 2: Stay Human game cover art
Satisfying to complete

Dying Light 2: Stay Human

Time
MODERATE
Focus
HIGH
Challenge
MODERATE
Intensity
MODERATE
Stellar Blade game cover art
Satisfying to complete

Stellar Blade

Time
MODERATE
Focus
HIGH
Challenge
MODERATE
Intensity
MODERATE
Rise of the Tomb Raider game cover art
Satisfying to completePerfect for a weekend

Rise of the Tomb Raider

Time
MODERATE
Focus
MODERATE
Challenge
LOW
Intensity
MODERATE
← Back to Home