Larian Studios • 2017 • PlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One

Larian Studios • 2017 • PlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One
Yes, Divinity: Original Sin II is absolutely worth it if you want a deep, reactive fantasy campaign and do not mind trading speed for complexity. What makes it special is how often the game says yes to your ideas. Talking your way through trouble, teleporting enemies into hazards, sneaking around fights, or building a weird party that somehow works all feel genuinely supported rather than fake choice. The catch is that it asks for patience. Fights can run long, the early learning curve is real, and inventory management is a regular source of drag. If you love tactical combat, party building, and quests with multiple real solutions, it is an easy full-price recommendation even years later. If you are curious but know you dislike heavy reading, loot sorting, or slow-burn campaigns, waiting for a sale makes sense. Skip it if you want fast momentum, simple systems, or a game you can leave untouched for weeks without losing the thread. For the right player, though, this is one of the best long-form RPG campaigns ever made.
Players love that sneaking, teleporting, talking, stealing, terrain tricks, and odd skill combos often work as real solutions instead of fake flavor choices.
Fans praise how action points, crowd control, armor types, summons, and positioning create fights where build ideas and teamwork matter from start to finish.
Many players highlight that the whole campaign works well with friends, while origin characters and reactive dialogue still give the adventure strong role-playing flavor.
Even very positive players often mention messy bags, tedious gear comparison, and party-wide item juggling that interrupt exploration and story momentum.
A common criticism is that pacing and encounter balance lose some early sparkle, with a few difficulty spikes and rougher momentum in the final stretch.
Some players love the clear combo rules, while others feel armor timing and elemental surfaces push parties toward certain damage plans too often.
One campaign is a real long-haul project, but single-player saves and pause options make it surprisingly workable in steady weeknight chunks.
Best when you can sit down, read carefully, and plan a few moves ahead instead of half-watching TV or squeezing in a distracted break.
The first stretch can feel dense and awkward, but once armor, surfaces, and turn order click, the whole campaign opens up beautifully.
Pressure comes from long battles and costly mistakes, not reflex tests, so it feels tense and thoughtful more than loud, frantic, or exhausting.
Games with a similar rhythm and feel, even if they look different