Sea of Thieves

Xbox Game Studios2018Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Xbox One

Shared-world online pirate sandbox

Emergent PvP and co-op ship battles

Best with friends using voice chat

Is Sea of Thieves Worth It?

Sea of Thieves is worth it if you have at least one friend to crew with and like the idea of unscripted pirate adventures. The game’s magic is in the shared stories that come from sailing, making risky decisions, and dealing with unpredictable human opponents. It asks for a moderate time commitment per session, a tolerance for losing progress when things go wrong, and a willingness to use voice chat or at least communicate. In return, it delivers some of the best cooperative moments in modern games: perfectly timed broadsides, desperate escapes through storms, and nights you’ll retell for weeks. If you need tight structure, traditional character power growth, or guaranteed progress every session, you may bounce off the open-ended, cosmetic-focused design. For players who mostly game solo, it’s harder to recommend at full price. But if you’ve got a small group that enjoys co-op sandboxes, Sea of Thieves is an excellent buy, even better on sale or via Game Pass.

When is Sea of Thieves at its best?

You have a free evening with one or two friends and want a 90-minute adventure that mixes chill sailing, teamwork, and a decent chance of wild, unscripted chaos.

You’re in the mood for a social game but don’t want heavy story or build-planning—just talking, laughing, and reacting together to whatever the ocean throws at you.

You’ve got a few weeks where you can play two or three nights a week and want a game you can dip into, learn, and then comfortably set aside.

What is Sea of Thieves like?

For a busy adult, Sea of Thieves fits nicely into one- to two-hour chunks, but it’s not a quick 20-minute game. Stocking your ship, sailing to an island, clearing a voyage, and returning to sell usually takes at least an hour. The game doesn’t pause, and logging out abandons your ship and any unsold loot, so unexpected interruptions can be costly mid-run. On the upside, your gold and ranks are saved constantly, and there’s no complex build or quest log to remember, so coming back after a week is easy. The experience feels “complete” after roughly 20–40 hours for most people: you’ve seen a range of voyages, tackled some Tall Tales, and had a few unforgettable battles. Socially, it shines brightest with one or more regular friends; sailing solo is doable but more stressful. If your schedule supports regular 60–90 minute sessions and a bit of unpredictability, it can slide well into adult life.

Tips

  • Plan sessions around one or two clear goals—like a specific voyage or Tall Tale—so you know when it’s a good moment to cash out and log off.
  • Aim to sell loot every 45–60 minutes rather than hoarding all night; it reduces risk and creates natural stopping points if life interrupts.
  • If your time is tight, stick to a small sloop with one friend; larger crews and big events tend to stretch sessions longer than planned.

Playing Sea of Thieves means keeping one eye on your ship and one on the horizon. You’ll be trimming sails, checking the map, steering around rocks, and constantly judging other crews. The mental load is medium-high: individual actions are simple, but layering navigation, basic combat, and group communication keeps you engaged. Combat and close encounters demand quick reactions and spatial awareness, while long sailing stretches give brief breathers to chat and reorient. This isn’t a good match for heavy multitasking or half-watching TV, but you won’t be mentally exhausted like in a hardcore strategy game either. If you enjoy being “on” and aware without doing constant math or build-planning, the style of attention here is satisfying rather than draining.

Tips

  • Treat sailing downtime as planning time: check the map, restock your wheel and instruments, and calmly talk through your next move with the crew.
  • Assign loose roles on the ship—helmsman, lookout, sail trim, repair—to spread the workload and keep everyone focused without one person burning out.
  • When you’re carrying big loot, increase vigilance: zoom the spyglass often, dim your lamps, and talk through any ship on the horizon before it’s close.

Sea of Thieves asks for a bit of patience up front. Your first few sessions are about figuring out sails, anchors, and how not to overshoot islands or sink to simple mistakes. Then you start learning subtler skills: angling into the wind, timing anchor turns, landing cannon shots at range, and reading whether another crew is hunting or just passing by. Reaching a comfortable level typically takes multiple nights, especially if you’re new to first-person controls or online PvP. The payoff is real, though. As you improve, you’ll feel the difference immediately: fewer panicked repairs, more confident boarding actions, and smarter choices about when to run or fight. There’s no ranked ladder to prove you’re “good,” but your survival rate and the stories you’re able to create become their own badge of mastery.

Tips

  • Spend a low-pressure evening just practicing sailing and parking your ship at islands instead of chasing maximum profit or picking fights.
  • Watch a short tutorial or two on basic naval maneuvers and cannon aiming, then deliberately practice them in calm moments during voyages.
  • Focus on learning escape skills as much as combat; knowing when and how to disengage saves more nights than trying to win every fight.

Emotionally, Sea of Thieves swings between gentle and intense. Cruising under a sunset or calmly digging up low-stakes treasure feels chill and playful. That mood flips the moment another ship appears on the horizon while you’re hauling serious loot. Suddenly you’re juggling cannons, repairs, and boarding attempts, fully aware that one mistake might erase the last hour’s haul. For many players this risk is thrilling and creates huge highs when you pull off a clutch escape. For others, losing everything to a more skilled or aggressive crew can feel demoralizing. The game sits in a middle band overall: not horror-level stress, but not a sleepy cozy sim either. It’s best when you’re in the mood for some excitement and can laugh off the occasional disaster instead of needing a guaranteed soothing night.

Tips

  • Decide with your crew up front how spicy you want the night to be—avoid world events or hotspots if you’re not up for frequent fights.
  • When you’re tired or stressed from real life, aim for short, low-risk voyages and turn in frequently instead of stacking huge piles of loot.
  • Treat bad losses as stories, not failures: take a short break at an outpost, restock, and set a small, achievable goal for the next run.

Frequently Asked Questions