Gearbox Publishing • 2020 • PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Google Stadia, Nintendo Switch, Xbox Series X|S
Risk of Rain 2 is worth buying if you love repeatable action, big power spikes, and runs that create their own stories. At its best, it turns a shaky start into total screen-clearing madness through smart item luck, quick decisions, and a soundtrack that makes every stage feel bigger than it is. It is especially easy to recommend at full price if you enjoy roguelites, arcade shooters, or co-op nights with friends. The main catch is structure, not quality. This is not a story game, and it is not great for constant interruptions because you cannot save a run midway. The early hours can also feel rough because the game explains less than it should, and bad item luck can make some runs feel flat. If that sounds annoying, wait for a sale. If you want a calm, authored adventure you can chip away at in tiny bursts, skip it. But if you want a game that rewards practice and keeps surprising you with ridiculous builds, Risk of Rain 2 earns its reputation.

Gearbox Publishing • 2020 • PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Google Stadia, Nintendo Switch, Xbox Series X|S
Risk of Rain 2 is worth buying if you love repeatable action, big power spikes, and runs that create their own stories. At its best, it turns a shaky start into total screen-clearing madness through smart item luck, quick decisions, and a soundtrack that makes every stage feel bigger than it is. It is especially easy to recommend at full price if you enjoy roguelites, arcade shooters, or co-op nights with friends. The main catch is structure, not quality. This is not a story game, and it is not great for constant interruptions because you cannot save a run midway. The early hours can also feel rough because the game explains less than it should, and bad item luck can make some runs feel flat. If that sounds annoying, wait for a sale. If you want a calm, authored adventure you can chip away at in tiny bursts, skip it. But if you want a game that rewards practice and keeps surprising you with ridiculous builds, Risk of Rain 2 earns its reputation.
Players love how ordinary runs can suddenly explode into a power fantasy when the right items stack together, turning shaky survival into memorable screen-clearing momentum.
Many players enjoy the randomness, but bad item drops or weak printer options can leave a run feeling underpowered and harder than it should.
Two to four player runs are often described as the funniest way to play, with shared panic, clutch revives, and late-game chaos making failures entertaining too.
New players often say the basics are clear, but important details like item value, unlock conditions, and stronger pacing habits are barely explained in-game.
The soundtrack and rising enemy pressure give runs a strong build-up, so even short sessions feel dramatic. That crescendo is a big reason repeat runs stay exciting.
Later stages can become hard to read as effects, enemies, and projectiles pile up. Some players also report frame drops or bugs during the most crowded moments.
Players love how ordinary runs can suddenly explode into a power fantasy when the right items stack together, turning shaky survival into memorable screen-clearing momentum.
Two to four player runs are often described as the funniest way to play, with shared panic, clutch revives, and late-game chaos making failures entertaining too.
The soundtrack and rising enemy pressure give runs a strong build-up, so even short sessions feel dramatic. That crescendo is a big reason repeat runs stay exciting.
Many players enjoy the randomness, but bad item drops or weak printer options can leave a run feeling underpowered and harder than it should.
New players often say the basics are clear, but important details like item value, unlock conditions, and stronger pacing habits are barely explained in-game.
Later stages can become hard to read as effects, enemies, and projectiles pile up. Some players also report frame drops or bugs during the most crowded moments.
Easy to return to after a break, but each good run wants a real block of time because you can pause solo, not save mid-run.
Risk of Rain 2 is friendly to returning after a break, but it is not the most flexible game inside a single session. Because every run starts fresh, coming back after a week is easy. You do not need to remember quests, story details, or a big open-world to-do list. Pick a survivor, start a run, and the structure comes back fast. The catch is that good runs want uninterrupted time. Failed attempts can end in 20 to 40 minutes, but successful ones often stretch to 60 to 90 minutes or more, and the base game does not let you save a run midway for later. That makes solo play the best fit for a busy schedule, since you can pause when real life interrupts. Online co-op is great fun, but it is much less forgiving if someone needs to leave. The good news is that the game creates clear stopping points through stages and end-of-run screens, so it rarely leaves you wondering what to do next. For most people, getting a first win and sampling a few survivors is enough to feel satisfied, usually somewhere in the low-teens to low-20s hours.
Most runs demand locked-in attention, fast movement, and quick threat reading, with just enough routing and item choices to keep your brain busy too.
Risk of Rain 2 asks for full-screen attention more often than most run-based games. In a normal stage, you are scanning for the teleporter, circling enemies, watching cooldowns, grabbing gold, and judging whether one more chest is worth the extra time on the clock. Once fights ramp up, you cannot really split attention with a show or a phone. Flying enemies, off-screen projectiles, and teleporter arenas punish even short lapses fast. The thinking itself is a lively mix. Your hands are doing the obvious work by aiming, sprinting, jumping, and dodging, but your brain is quietly making constant small calls about target priority, item trades, route efficiency, and when to stop looting and trigger the boss. That mix is the magic. It asks you to stay locked in, then pays you back with a great flow state where chaos starts feeling readable. When a run clicks, the game feels less like random noise and more like controlled momentum that you created in real time.
Basic shooting makes sense fast, but real success comes from learning pacing, item value, survivor strengths, and how to stay calm when runs turn messy.
Risk of Rain 2 is easy to start and harder to truly understand. Most people can grasp the basics in a run or two: kill enemies, earn money, open chests, find the teleporter, beat the boss, move on. The real learning curve appears after that. You gradually realize the game is not just about shooting well. It is also about pacing, knowing when to stop farming, spotting dangerous enemies early, judging item trades, and learning what each survivor does best when the screen gets crowded. The game does not explain enough of that on its own. Many players end up learning through repeated failures, experimentation, or a quick guide for item value and unlock goals. Death also matters because a run ends on failure, which can sting if you were doing well. The good news is that runs are short enough to teach clear lessons, and permanent unlocks mean losses are not empty. What it asks from you is patience with repetition and a willingness to learn by doing. What it gives back is a strong sense that you are genuinely getting sharper, not just luckier.
It swings between controlled early tension and full late-run panic, where one great build can feel godlike until a boss or elite pack ends it.
This is an exciting, keyed-up game rather than a grim or miserable one. The stress mostly comes from pressure, not horror. The clock keeps making enemies stronger, teleporter events trap you in dangerous fights, and a strong 45-minute run can disappear in seconds if an elite pack or boss catches you out. That creates real adrenaline, especially late in a run when your build is powerful enough to feel amazing but still fragile enough to collapse. What keeps it from feeling punishing all the time is the tone. The bright colors, strange monsters, and big item effects make the chaos feel more arcade than oppressive. Early stages can even feel breezy before the difficulty curve starts biting. You can also lower the heat by starting on Drizzle or by playing co-op, where some pressure shifts from pure survival to shared chaos and laughter. So the game asks for comfort with sudden swings from confidence to panic, and it delivers those unforgettable moments where barely surviving feels just as good as completely breaking the game.
Games with a similar rhythm and feel, even if they look different