Gearbox Publishing • 2020 • Google Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch
Fast-paced third-person roguelike shooter with chaos
30–60 minute runs with clear endings
Best in co-op, fully enjoyable solo
Risk of Rain 2 is worth it if you enjoy fast, repeatable action and experimenting with ridiculous power builds more than following a deep story. For the price of a typical indie or AA game, you get a polished third-person shooter that’s endlessly replayable, especially in co-op. It asks you to accept that failure is part of the loop and that you’ll sometimes lose a 40-minute run in a burst of chaos. In return, it delivers amazing highs when items click and your character turns into a walking disaster zone. Busy adults will appreciate that runs fit neatly into 30–60 minute sessions and that you don’t need to remember complex plot details between play nights. If you crave narrative, dislike repeated runs, or prefer very relaxed games, you may want to skip it or grab it on sale. But if you like roguelikes, action, and playing with friends, it’s an easy full-price recommendation.

Gearbox Publishing • 2020 • Google Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch
Fast-paced third-person roguelike shooter with chaos
30–60 minute runs with clear endings
Best in co-op, fully enjoyable solo
Risk of Rain 2 is worth it if you enjoy fast, repeatable action and experimenting with ridiculous power builds more than following a deep story. For the price of a typical indie or AA game, you get a polished third-person shooter that’s endlessly replayable, especially in co-op. It asks you to accept that failure is part of the loop and that you’ll sometimes lose a 40-minute run in a burst of chaos. In return, it delivers amazing highs when items click and your character turns into a walking disaster zone. Busy adults will appreciate that runs fit neatly into 30–60 minute sessions and that you don’t need to remember complex plot details between play nights. If you crave narrative, dislike repeated runs, or prefer very relaxed games, you may want to skip it or grab it on sale. But if you like roguelikes, action, and playing with friends, it’s an easy full-price recommendation.
When you have a focused 60–90 minute evening block and want a complete start-to-finish arc without tracking a big story or quest log.
When a couple of friends are online and you all want loud, chaotic action where each run feels different and it’s okay if you wipe and restart.
On nights you’re too tired for heavy reading or complex strategy but still want something responsive and satisfying to blow off steam for an hour.
Built for 30–60 minute runs and 20–35 hours to feel satisfied, but interruptions and online play need a bit of planning.
This is a very schedule-friendly game in some ways and less so in others. The good news: each run is a self-contained arc that usually fits in 30–60 minutes, so a typical evening might comfortably hold one or two attempts. There’s no long campaign to remember and no complex quest log to track; you can step away for weeks and simply start a fresh run without worrying about where you left off. The main friction is that runs don’t like being interrupted. In solo you can pause and even suspend one run, but in co-op there’s no true pause, and walking away for ten minutes can mean losing the run or letting friends down. To really see what the game offers, expect around 20–35 hours over time: a few clears, multiple survivors learned, and some co-op under your belt. Past that, it becomes an “old reliable” you can revisit whenever you crave its particular flavor of chaos.
You need steady, hands-on attention and quick reactions; this isn’t something to play while multitasking or half-watching a show on the side.
Playing Risk of Rain 2 means staying mentally and physically engaged almost the entire time. You’re tracking enemies, watching for projectiles from all directions, juggling cooldowns, scanning for chests and the teleporter, and constantly weighing whether to keep farming or move on. Combat rarely lets up for long, and there’s no turn-based safety net to think through choices at your leisure. The thinking you do is fast and local: Which item suits this build? Is it safe to start the boss now? Where should I move to avoid getting surrounded? It’s more like driving on a busy freeway than calmly solving a puzzle. For a busy adult, that’s a strength when you’re in the mood to really sink into something, but it also means you need a bit of energy and focus to enjoy it. If you’re tired or distracted, runs can quickly go sideways because you missed one stray projectile or misread the battlefield.
It doesn’t take long to feel competent, but learning survivors, items, and bosses deeply pays off with much more reliable late-game success.
Risk of Rain 2 doesn’t have an overwhelming learning curve, but it does reward sticking with it. In your first few sessions you’re mostly figuring out basic movement, how the timer works, and what bosses actually do. After a handful of hours, you’ll start recognizing enemy patterns, remembering which item icons you love or hate, and understanding how long you can safely farm a stage. That’s about when the game clicks and runs reliably reach later stages. Beyond that, there’s a lot of room to grow: mastering specific survivors, routing through stages efficiently, and building around key item synergies can dramatically increase how often you win. The nice part for busy adults is that you don’t need to chase high-end difficulty to feel this improvement; just getting to the point where the default setting feels fair and winnable already delivers a strong sense of progress.
Expect frequent adrenaline spikes and meaningful punishment for mistakes, but wrapped in a colorful, upbeat tone that softens some of the stress.
This game can definitely get your heart rate up. Runs often build from relaxed early stages into frantic boss fights full of lasers, explosions, and swarming enemies. Because death wipes an entire run, losing at the 30–40 minute mark can feel like a gut punch, especially if you were finally feeling powerful. That said, the mood is more playful than oppressive: stylized visuals, great music, and the inherent silliness of some builds keep things from feeling bleak. Co-op also diffuses tension; it’s easier to laugh off a wipe when everyone just watched a friend get launched off the map. On nights when you’re already stressed, the default difficulty might feel a little sharp, but the easier mode lets you enjoy the power trip with less risk of sudden failure. Overall, the intensity is real but usually lands in the “exciting challenge” zone rather than pure frustration, as long as you know what you’re signing up for.
Games with a similar rhythm and feel, even if they look different