Arc System Works • 2021 • Arcade, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One
Short, intense one-on-one anime fighting matches
Practice-heavy with huge long-term skill payoff
Easy to fit into hour-long sessions
Guilty Gear: Strive is absolutely worth it if you enjoy competitive games, learning mechanical skills, and short but intense sessions. It shines for adults who like the idea of slowly mastering one character and testing themselves in quick online bouts, rather than sinking into a long story. The game asks you to accept regular losses, spend time in training mode, and stay mentally present during each match. In exchange, it delivers some of the best-looking 2D combat around, thrilling last-hit moments, and a constant sense that you’re improving at a real craft. If you mainly want a narrative adventure or hate fighting other people, the value drops after you finish the 4–6 hour Story mode and sample a few CPU ladders. In that case, it’s a good sale pickup just to enjoy the spectacle. For players who like competition and can commit a few hours a week, it’s easily worth full price and can last for months or years.

Arc System Works • 2021 • Arcade, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One
Short, intense one-on-one anime fighting matches
Practice-heavy with huge long-term skill payoff
Easy to fit into hour-long sessions
Guilty Gear: Strive is absolutely worth it if you enjoy competitive games, learning mechanical skills, and short but intense sessions. It shines for adults who like the idea of slowly mastering one character and testing themselves in quick online bouts, rather than sinking into a long story. The game asks you to accept regular losses, spend time in training mode, and stay mentally present during each match. In exchange, it delivers some of the best-looking 2D combat around, thrilling last-hit moments, and a constant sense that you’re improving at a real craft. If you mainly want a narrative adventure or hate fighting other people, the value drops after you finish the 4–6 hour Story mode and sample a few CPU ladders. In that case, it’s a good sale pickup just to enjoy the spectacle. For players who like competition and can commit a few hours a week, it’s easily worth full price and can last for months or years.
When you have 60–90 focused minutes in the evening and want a high-energy activity that uses both your brain and reflexes instead of starting a long story game.
When a friend who also likes fighting games is online and you both want quick, intense sets that feel meaningful without needing to schedule a big co-op session.
On nights between big single-player releases, when you just want to chip away at a long-term skill hobby and feel yourself getting a little sharper each time you play.
Works well in 60–90 minute blocks, with a satisfying core experience in 15–30 hours and open-ended competitive depth beyond that.
Strive is flexible with calendar time but demanding with consistency. You don’t need marathon sessions; an hour of warmup plus several online sets is enough to feel like you did something real. Natural stopping points appear constantly between matches, so it’s easy to fit around family or work as long as you can finish the current round. To really “get” the game, most adults will want 15–30 hours spread over a few weeks with one or two characters. After that, it becomes more of an ongoing hobby than a game you finish. Returning after a break is straightforward, since there’s no quest log or build to remember, but you’ll feel rusty and may need some training time to shake it off. Socially, you can enjoy it solo, yet the design clearly assumes online opponents. The game asks for steady, focused visits rather than giant binges, and in return it gives you a durable skill toy you can keep coming back to between other big releases.
Demands sharp, sustained attention during fights, with brief breathing room between rounds, so it feels like short, intense sprints rather than a long mental marathon.
Playing Strive feels a bit like doing repeated short exams for your hands and eyes. Once the round starts, you’re locked in: watching your opponent’s movement, checking their meter, tracking your own resources, and deciding when to attack or block. The game asks you to stay very present and react quickly, more like a sport than a story game. Between matches, the pressure drops and you can relax in menus or training mode, but as soon as you hit “ready” you’re back to full attention. You can’t really multitask during actual fights, and background TV or podcasts will usually hurt your play. For a busy adult, this means you’ll want sessions where you’re reasonably awake and not constantly distracted by kids, messages, or chores. In return, you get the satisfying feeling of having really used your brain and reflexes, even if you only played for an hour.
Takes real effort to feel competent, but rewards every hour you invest with clearer improvements and noticeably better match results.
Strive doesn’t click instantly, especially if it’s your first serious fighting game. Expect to spend your first several sessions learning basic movement, special moves, simple combos, and core system tools like Roman Cancels and Burst. Reaching the point where you can go online and hold your own usually takes a dozen or more hours of focused play. The important thing is that the game gives strong feedback: when you practice something, you’ll see it pay off in real matches through cleaner combos, smarter defense, and more wins. That makes it a great fit if you enjoy slowly mastering a craft, like learning an instrument or a sport. The ceiling is extremely high, and competitive players can chase mastery for years, but as a busy adult you don’t need to aim that high to feel growth. A modest but consistent practice habit still delivers a strong sense of progress and competence.
Competitive 1v1 matches create frequent adrenaline spikes and tension, but each round is short enough that stress comes in bursts, not endless grind.
Emotionally, Strive sits in the “sports match” zone. When a round is close, your heart rate climbs, your hands tighten on the controller, and you can feel real pressure to not drop the final combo. Losing a few games in a row, especially when rank is on the line, can be frustrating and sometimes tilting. The good news is that each round is over in under a minute, and matches rarely last more than a few, so the stress is intense but brief. There’s no horror atmosphere or long, miserable slogs back to a boss run. The main emotional load is the feeling of being judged on your performance and learning to live with public wins and losses. For many adults, this is energizing in small doses but draining if you push too long. If you like the buzz of competition and can shrug off defeats, the intensity is very satisfying. If you hate pressure, ranked play may feel more exhausting than fun.
Games with a similar rhythm and feel, even if they look different