Sega • 2024 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Sega • 2024 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One
Yes. Like a Dragon: Infinite Wealth is worth it if you want a huge, heartfelt adventure and do not mind long cutscenes. What makes it special is the mix: sincere character drama, silly substories, a vacation-bright city that is fun to wander, and turn-based combat that feels noticeably livelier than the previous game. It asks for patience more than skill. You need room for lots of dialogue, a big cast, and a long overall journey, plus enough attention to manage jobs, gear, and side systems. In return, it delivers a steady stream of memorable scenes and small wins, so even a short session usually gives you something satisfying to finish. Buy at full price if you already enjoy story-heavy adventures, liked Yakuza: Like a Dragon, or want one large game to live in for weeks. Wait for a sale if you only care about the main plot and worry the giant side modes will feel distracting. Skip it if you want a tight, low-dialogue game or consistently tough combat.
Players love that substories, minigames, and major side modes rarely feel like filler. Wandering Honolulu often leads to funny, memorable detours with real rewards.
Players praise the added movement, better positional attacks, and stronger job identity. Fights feel livelier and less static than the series' first turn-based outing.
Even people mixed on the full plot often single out Kiryu's character material as moving and thoughtful, giving the adventure emotional weight beyond the comedy.
A common complaint is that the story starts stronger than it finishes. Some players feel late chapters rush resolutions or leave key villains underused.
A notable minority say optional content, summons, and powerful job setups make later fights too easy on standard settings, reducing tension in the second half.
For fans, the abundance of modes and side stories is the point. For others, that same size pulls focus from the main plot and makes the game feel bloated.
Great for broken-up evenings, but the full trip is huge and easy to stretch far past your original plan quickly.
Mostly thoughtful, not twitchy. Your attention goes to story details, menus, job builds, and enemy weaknesses more than fast reactions.
Easy to grasp after a few hours, and usually forgiving unless you ignore upgrades or walk into a boss underprepared.
Usually warm and breezy, with bursts of drama and boss pressure instead of the constant nerves you get from horror or action-heavy games.
Games with a similar rhythm and feel, even if they look different