Squanch Games • 2026 • Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5

Squanch Games • 2026 • Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
High on Life 2 is worth it if you want a funny, self-contained solo game you can actually finish. Its big draws are the talking-gun banter, colorful alien spaces, and the skateboard, which makes movement and combat feel much livelier than a basic point-and-shoot campaign. It doesn't ask for elite aim or endless grinding. Most of the time you're following clear story hunts, winning short fights, poking into weird side rooms, and moving on. Buy at full price if that mix of crude comedy, bright action, and a 10 to 15 hour run sounds like exactly your thing. Wait for a sale if you're unsure about the humor, want a very polished shooter, or care a lot about length for the price. Skip it if you often play around kids, hate explicit jokes, or lose patience quickly with bugs. When it clicks, it delivers a breezy, bizarre ride with just enough exploration and variety to stay fresh.
Players regularly point to the oddball conversations, memorable side characters, and dense background jokes as the reason the whole ride feels distinct and worth finishing.
The board is one of the sequel's most praised upgrades. It speeds up hub travel, adds flow to fights, and makes ordinary movement feel much more playful.
The biggest complaint is reliability. Players report crashes, bugged puzzles, respawn issues, and occasional progress blockers that can undercut otherwise fun sessions.
A 10 to 15 hour run works well for a weekend-sized solo game, but some players expected more polish or more content to better justify full launch pricing.
Some players think the sequel is funnier and less grating than the first game, while others bounce off the sexual humor, tonal changes, or constant chatter.
This is a finite solo ride you can finish in a couple of weeks, with mission chunks and checkpoints that fit nicely around real life.
Most of the time you're juggling steady shooting, movement tricks, and joke-heavy chatter, with enough guidance that it stays engaged rather than mentally draining.
You can get comfortable within a few sessions, but movement tools and gun abilities add enough friction to make the opening hours slightly clumsy.
It feels loud and hectic more often than truly stressful, with quick retries and a goofy tone keeping most fights from becoming exhausting.
Games with a similar rhythm and feel, even if they look different