Squanch Games • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch, Xbox Series X|S

Squanch Games • 2022 • PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch, Xbox Series X|S
High on Life is worth it if you want a short, personality-first shooter and you already suspect the comedy is your thing. Its best hook is easy to explain: colorful alien worlds, talking guns with strong personalities, and a campaign that actually ends before it takes over your month. For someone playing a few evenings a week, that is a real advantage. What it asks from you is not deep mastery so much as tolerance for constant chatter. The shooting is active but approachable, with clear goals, forgiving checkpoints, and enough light exploration to break up the arenas. The catch is that the humor is not background seasoning. It is the main flavor. If the jokes land, even simple combat feels buoyant. If they do not, the same banter can make the whole ride feel longer. Buy at full price if you enjoy absurd sci-fi comedy and want a manageable solo campaign. Wait for a sale if you are unsure about the humor or want deeper gunplay. Skip it if you want something serious, quiet, or safe to play around family.
Players often say the weapons, voice work, and weird alien setting make it instantly memorable. Even people mixed on the shooting still remember the personalities.
Many players like that it tells a full story in around ten hours while still giving you secrets, upgrades, and optional detours to chase between main objectives.
A common complaint is that the early novelty outpaces the mechanical growth. Later fights can feel repetitive if you wanted deeper enemy mixes or gunplay depth.
Reports of stutter, bugs, and rough frame pacing show up often enough to matter, though the severity seems to vary by platform and patch state.
This is the biggest split in player response. If the constant chatter makes you laugh, the whole ride feels lighter. If it grates on you, nearly every mission suffers.
A short solo campaign, clear mission chunks, and full pause make it weeknight-friendly, though checkpoint saves add a little looseness to exact stopping points.
Most of the time you're following clear paths, handling readable fights, and juggling talking-gun abilities that need attention without demanding elite shooter reflexes.
You can learn the basics quickly, then get smoother by using the full gun kit well instead of studying deep systems or brutal boss tech.
It feels loud, messy, and playful more than scary, with short combat spikes that wake you up but usually fade fast after a retry.
Games with a similar rhythm and feel, even if they look different