2K • 2025 • Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
Chaotic co-op looter-shooter on Kairos
20–30 hour campaign, optional long endgame
Gory, loud, very flashy combat
Borderlands 4 is worth it if you enjoy fast, loot-heavy shooters and want a flashy campaign you can finish in a few weeks. It shines for players who like constant reward drops, stylish gunplay, and the option to turn sessions into co-op chaos with friends. In return, it asks for decent focus, tolerance for gore and crude humor, and comfort with reading weapon and skill stats. The campaign length hits a sweet spot: long enough to feel substantial, but not an endless grind unless you chase endgame tiers. If you’re mainly after a quiet, story-first experience or dislike loud, busy action, this probably isn’t your game at full price. It’s also less ideal if you know you’ll be tempted by gear farming but don’t actually have the time. For most action fans who can spare 5–10 hours a week, though, Borderlands 4 delivers a very satisfying mix of mayhem, progression, and escapism, especially if you have friends to join you.

2K • 2025 • Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
Chaotic co-op looter-shooter on Kairos
20–30 hour campaign, optional long endgame
Gory, loud, very flashy combat
Borderlands 4 is worth it if you enjoy fast, loot-heavy shooters and want a flashy campaign you can finish in a few weeks. It shines for players who like constant reward drops, stylish gunplay, and the option to turn sessions into co-op chaos with friends. In return, it asks for decent focus, tolerance for gore and crude humor, and comfort with reading weapon and skill stats. The campaign length hits a sweet spot: long enough to feel substantial, but not an endless grind unless you chase endgame tiers. If you’re mainly after a quiet, story-first experience or dislike loud, busy action, this probably isn’t your game at full price. It’s also less ideal if you know you’ll be tempted by gear farming but don’t actually have the time. For most action fans who can spare 5–10 hours a week, though, Borderlands 4 delivers a very satisfying mix of mayhem, progression, and escapism, especially if you have friends to join you.
When you have an hour or so in the evening and want something loud, kinetic, and rewarding that fully pulls your brain out of work mode.
When two or three friends are online and you all want to relax by laughing, looting, and tackling flashy bosses together without worrying about competitive ranks or strict coordination.
When you’ve got a free weekend afternoon and feel like making a big dent in a chunky campaign, clearing multiple story missions and enjoying a steady shower of upgrades.
A meaty but finite campaign you can finish in a few weeks of regular play, with optional endgame loops if you decide you want a long-term hobby.
For a busy adult, Borderlands 4 fits nicely into a month or so of evening gaming. The main story plus a sprinkling of side missions runs around 20–30 hours, which translates to two or three weeks at 8–10 hours per week. Sessions themselves work well in 60–90 minute chunks: enough time to clear a mission, maybe a boss, and sort your new loot. Autosave means you can usually stop whenever you reach a safe spot or fast‑travel station without hunting for save points. The world is open, though, so if you don’t set your own limits it’s easy to chain ‘just one more’ objective. Coming back after a gap takes a little re‑orientation because of the quest log and build depth, but not so much that you’ll feel lost forever. Co‑op is optional rather than mandatory, so you don’t need to schedule raids, though coordinating with friends can stretch individual sessions longer.
Fast firefights and loot menus keep your attention engaged most of the time; great for active play, bad as a background podcast game.
This game wants you present. During combat you’re tracking enemies from multiple angles, juggling weapons, watching shields and health, and firing off your special ability on cooldown. Vertical arenas and traversal tools add another layer, asking you to think about high ground, grapples, and quick escapes. Between fights you’ll dip into menus to compare weapon cards, allocate new skill points, and skim your quest log to pick the next objective. None of this is puzzle-level thinking, but it does add up to a steady cognitive hum. There are calmer stretches of driving or gliding to the next area, yet the possibility of an ambush means you can’t truly zone out. For a tired adult, this can be refreshing—your mind is firmly pulled away from work—but it isn’t the right fit if you’re hoping to half‑watch a show or constantly check your phone while playing.
Easy to grasp the basics in a few evenings, with noticeable rewards if you later decide to refine your aim and builds.
Borderlands 4 is approachable, especially if you’ve played shooters before. You’ll quickly understand the basics: shoot enemies, stay mobile, use your action skill, pick up color‑coded loot. The curve steepens a bit when you start parsing weapon cards, elements, and three skill trees per character, but you don’t need deep theory to beat the story on Normal. With a handful of evenings, most adults will feel confident handling firefights and picking obviously better gear. Where the game shines is how it rewards further improvement if you want it. Tighter aim, smarter use of elements, and better‑planned skill builds can dramatically speed up bosses and unlock harder tiers after the credits. Yet this extra mastery is optional seasoning rather than a requirement. That makes it a good fit if you like the idea of a game you can enjoy casually now, and possibly dig deeper into later without starting from scratch.
Explosive, gory firefights feel exciting rather than punishing, with frequent checkpoints keeping tension at a comfortable middle ground for most players.
Emotionally, Borderlands 4 sits in that noisy summer‑action‑movie zone. Fights are packed with explosions, flying limbs, and shouted one‑liners, so your heart rate will spike during big set pieces and boss attempts. However, the game almost never holds your progress hostage. When you die, you respawn nearby, keep your loot, and quickly dive back in. This turns most failures into short bursts of frustration followed by relief when you finally win, not long stretches of dread. The default difficulty expects you to pay attention and play reasonably well, but it doesn’t demand perfection, and easier settings are there if you mainly want the ride. The irreverent tone and constant jokes also take the edge off darker themes and gore, though that same loudness can feel overwhelming after a long day. Overall it delivers a solid jolt of excitement without the crushing pressure of hardcore roguelikes or punishing boss-rush games.
Games with a similar rhythm and feel, even if they look different