Devolver Digital • 2025 • PC (Microsoft Windows), PlayStation 5

Devolver Digital • 2025 • PC (Microsoft Windows), PlayStation 5
Baby Steps is worth it if you enjoy games where mastery comes from your own hands, not bigger numbers. The magic here is learning how to move an awkward body until a slope that once felt impossible suddenly feels readable and fair. It is also funnier and more sincere than the joke premise suggests, with a strange mountain world that rewards curiosity with weird little finds and surprisingly human scenes. The catch is simple: this game is happy to waste your progress when you get sloppy. One bad step can erase several careful minutes, and the lack of a map or generous rollback means frustration is part of the package. Buy at full price if that sounds exciting and you like physics-heavy oddities, patient practice, and a bit of masocore sting. Wait for a sale if you are curious but unsure about repetition or vague navigation. Skip it if losing progress ruins your mood, because the whole experience is built around turning failure into the lesson.
A lot of players say the movement looks hostile at first but eventually clicks. Once the rhythm settles in, most falls feel readable instead of random.
What starts as body-humor silliness often opens into a more human story about shame, avoidance, and growth, which surprised many players in a good way.
The biggest frustration is lost time. A single slip can send Nate far downhill and force a long, careful repeat of terrain you had already solved minutes earlier.
Players who enjoy blind exploration often accept this, but many others report late stretches where route reading feels too vague and curiosity turns into fatigue.
The slapstick falls and repetition are thrilling for some and better as spectator comedy for others, making the game's niche appeal part of its identity.
This is a short solo climb you can pause anytime, but returning cold after a break means rebuilding muscle memory before the mountain feels readable again.
This is slow, precise movement that wants your eyes and brain fully engaged, but mostly on one problem at a time: where the next foot should go.
It starts awkward, then slowly becomes fair, asking you to learn rhythm, footing, and restraint until movement itself turns from joke into hard-earned skill.
The pressure comes from possible backslides, not enemies, so the mood swings between serene hiking, clenched concentration, and huge relief when a risky line works.
Games with a similar rhythm and feel, even if they look different