Devolver Digital • 2025 • PC (Microsoft Windows), PlayStation 5

Devolver Digital • 2025 • PC (Microsoft Windows), PlayStation 5
Baby Steps is worth it if you enjoy games that turn failure into both the joke and the lesson. At its low asking price, it's an easy full-price buy for anyone who likes Getting Over It style friction, physics slapstick, or strange sad-funny stories. What makes it special is how fast the bit becomes real: placing each foot turns into a tense, tactile skill, and the mountain keeps rewarding curiosity with odd sights, silly detours, and more heart than you'd expect. The catch is just as real. One bad slip can cost several minutes, the route is often unclear, and the humor is proudly crude. If that sounds intriguing but risky, wait for a sale and treat it as a short, intense experiment. If you want relaxed wandering, clear directions, or something safe to play around kids, skip it. For the right player, though, this is one of the funniest and most satisfying small games of the year.
The most common praise is the jump from helpless flailing to deliberate control. Once movement clicks, even a short clean climb feels truly earned and memorable.
Players love that the mountain keeps paying off curiosity with odd side scenes, strange characters, and a story that lands with more warmth than the joke setup suggests.
A single mistake can erase several minutes, forcing slow re-climbs that test patience. For many players, this is the line between hilarious tension and pure tedium.
With no map or markers, it can be hard to tell whether a path is tricky or simply wrong. Camera trouble sometimes adds to that feeling of avoidable frustration.
The game commits hard to crude jokes, nudity, and mean little surprises. Some players find that fearless and funny, while others bounce off the tone almost immediately.
The climb is short enough for a week or two, easy to pause mid-session, and annoying to resume after a few days away.
You need your eyes and hands on the game almost constantly, but the thinking is mostly about balance, angles, and route reading, not lightning reflexes.
The controls are easy to understand and surprisingly hard to internalize, turning simple walking into a satisfying skill that improves a little every session.
This is funny frustration, not horror panic: slips sting, progress loss raises the pulse, and the joke works best if you can laugh while seething.
Games with a similar rhythm and feel, even if they look different