Annapurna Interactive • 2017 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One, Nintendo Switch
Short, artful first-person story adventure
Emotionally heavy, grief-focused narrative
Finishable comfortably in one weekend
What Remains of Edith Finch is absolutely worth it if you enjoy story-driven games and appreciate a tight, complete experience. It asks only a few hours of your time, no mechanical skill, and a willingness to sit with heavy themes about death and family. In return, it delivers one of the most memorable narrative journeys in modern gaming, packed with inventive sequences and emotional gut-punches that many players still think about years later. This is a perfect full-price buy if the idea of a “playable short story collection” appeals to you, or if you’re specifically looking for something you can start and finish in one or two evenings. If you care more about combat, complex systems, or long-term progression, you might feel underfed at full price but could still appreciate it on sale as a unique, artful experience. People who are very sensitive to stories involving child death or grief may want to watch a spoiler-free content overview first or skip it entirely.

Annapurna Interactive • 2017 • Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One, Nintendo Switch
Short, artful first-person story adventure
Emotionally heavy, grief-focused narrative
Finishable comfortably in one weekend
What Remains of Edith Finch is absolutely worth it if you enjoy story-driven games and appreciate a tight, complete experience. It asks only a few hours of your time, no mechanical skill, and a willingness to sit with heavy themes about death and family. In return, it delivers one of the most memorable narrative journeys in modern gaming, packed with inventive sequences and emotional gut-punches that many players still think about years later. This is a perfect full-price buy if the idea of a “playable short story collection” appeals to you, or if you’re specifically looking for something you can start and finish in one or two evenings. If you care more about combat, complex systems, or long-term progression, you might feel underfed at full price but could still appreciate it on sale as a unique, artful experience. People who are very sensitive to stories involving child death or grief may want to watch a spoiler-free content overview first or skip it entirely.
When you have a quiet evening, want something emotionally rich but mechanically gentle, and prefer to finish a whole story rather than dabble in a long-running game.
When you’re between big releases and craving a memorable narrative “palette cleanser” you can complete over a weekend without committing to weeks of progression or grinding.
When you and a partner or friend feel like sharing a reflective, film-like experience, taking turns with the controller and talking through each family member’s story as you go.
Designed as a short, self-contained story you can finish in one or two evenings, with generous pausing and easy re-entry after breaks.
For time-strapped adults, this game is refreshingly manageable. The full story usually takes 2–4 hours, which means you can realistically finish it in a single long night or across two or three shorter sessions. There’s no grind, daily checklist, or endgame treadmill tugging at you to keep playing after the credits. Structurally, each family vignette functions like a chapter in a book: you enter a room, experience that person’s last day, then return to the house with a clear sense that a “piece” is done. That makes it easy to stop between stories, even if you only have 30–45 minutes. Autosaves and simple controls mean you can step away mid-session for real-life interruptions and slide back in later with almost no friction. There’s no multiplayer scheduling, no fear of falling behind friends, and no need to remember complex systems if you leave it for a week. It’s a tidy, low-commitment project, not an ongoing hobby.
Low-effort controls but best enjoyed when you can listen closely, read environmental details, and let each short story fully sink in.
This game barely taxes your hands or multitasking skills, but it does benefit from giving it a bit of mental and emotional room. You mostly walk, look, and click, so you’re not juggling systems or reacting quickly to threats. The main “work” is paying attention to narration, dates, names, and little visual clues scattered around the house. If you’re tired from a long day, it’s easy enough to play mechanically, but you’ll get more out of it when you can actually listen and look without constant distraction. You don’t need to be razor-sharp or in puzzle-solving mode; you just need enough headspace to follow a quietly unfolding family saga. It’s fine to pause or glance away occasionally since the game won’t punish you, but missing lines of dialogue undercuts the experience. Think of it like watching a thoughtful movie where you control the camera, rather than like playing an intense action game.
Extremely easy to pick up with almost no skill ceiling; the challenge is emotional understanding, not mechanical improvement.
This is one of the most approachable games you can play in terms of raw mechanics. Walking around, looking, and interacting with highlighted objects cover nearly everything you’ll do. Each family member’s story adds its own small twist—controlling a cat, guiding a swing, managing two overlapping perspectives—but these mini-games teach themselves in seconds and are nearly impossible to fail. There’s no difficulty setting to worry about, no combat combos to remember, and no expectation that you’ll replay scenes to do them “better.” For a busy adult, that’s a gift: you can drop in without warming up rusty skills and still see everything the game has to offer. The real growth happens in how you interpret what you’ve seen and connect themes across different deaths, not in optimizing performance. If you usually bounce off demanding action or deep strategy titles, this is safely on the other end of that spectrum.
Emotionally heavy but mechanically gentle, with themes of death and grief delivered in waves rather than constant panic or horror.
The intensity here comes from subject matter, not difficulty spikes or jump scares. You won’t be chased, attacked, or punished, and there’s no pressure to react quickly. Instead, the game calmly walks you through a series of deaths—some whimsical on the surface, some deeply unsettling once you realize what’s really happening. That can be a lot, especially if you’ve dealt with loss yourself or are sensitive to stories involving children. Sessions often move from curiosity to a gut-punch moment and then back to quieter reflection. For many adults, it’s a “good” kind of heavy: cathartic, thought-provoking, and respectful rather than exploitative. But it’s definitely not light entertainment. It’s usually better played when you’re emotionally steady, not already overwhelmed by real-life stress. You’ll never feel mechanically stressed like in a boss fight, but you may feel an emotional hangover afterward and want some time to decompress.
Games with a similar rhythm and feel, even if they look different