Perp Games • 2026 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Perp Games • 2026 • Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
The Relic: First Guardian is worth it only if strong parry combat and dark folklore atmosphere matter more to you than polish. There is a real game here. The best parts are the boss fights, the weapon-and-relic tinkering, and the sad mythic mood that gives the world its own identity. When those pieces line up, it feels like a scrappy action RPG with heart. The problem is that the rough edges are not small. Performance issues, camera friction, uneven localization, and save anxiety can drag down a night fast, and the semi-open exploration does not always reward curiosity as well as it should. Buy at full price only if you already know you can forgive jank when the combat clicks. Most players should wait for a sale or a few more patches, because the current version still sounds more promising than reliable. Skip it for now if smooth presentation, clear questing, and trusted save systems are must-haves for you.
Even many negative reviews praise the feel of parries, weighty melee hits, and several memorable Brutal fights that show how good the combat foundation can be.
The tragic folklore framing, ruined landscapes, and boss backstories give the game a flavor that stands out from more generic dark fantasy action games.
Players often report performance drops, blur, bugs, camera trouble, rollback, and in worst cases lost progress, making even strong boss fights hard to trust.
Players frequently call out awkward translation, strange line delivery, tiny or messy text, and interface roughness that makes the whole package feel unfinished.
Several players say side paths and detours look inviting but too often end with weak rewards, unclear purpose, or filler fights between the better boss moments.
Recent players report better performance and a smoother experience after updates, yet plenty of others still recommend waiting because the rough edges remain obvious.
Think month-long evening game, not a forever hobby, with good pause support but awkward stopping points because manual saves are missing.
You need to stay locked in during fights and navigation, with parry timing, route reading, and build choices all competing for your attention.
It takes a few evenings to feel comfortable because the combat has rhythm, the systems are muddy, and the game does not teach itself especially well.
Most of the stress comes from boss retries and a bleak tone, not nonstop panic, with technical roughness sometimes adding the wrong kind of pressure.
Games with a similar rhythm and feel, even if they look different