Arc Games • 2026 • Nintendo Switch 2, PC (Microsoft Windows)

Arc Games • 2026 • Nintendo Switch 2, PC (Microsoft Windows)
Yes, if you want a giant, brilliantly authored puzzle journey and do not mind getting stuck. Order of the Sinking Star is one of those rare games that keeps turning a simple rule into a smarter, stranger version of itself, then rewards you with huge aha moments when the pieces finally line up. Rewind, reset, and open routing make failure painless, so the game respects your time better than its difficulty reputation suggests. What it asks from you is mental energy, patience, and a real appetite for figuring things out alone. There is no strong hint safety net, and the story is more of a frame than the main attraction. Even with flexible saving, this is still a long project game, not a breezy weeknight palate cleanser. Buy at full price if you loved games like The Witness or Baba Is You and want months of satisfying brain work. Wait for a sale if you are curious but unsure about the size or lack of hints. Skip it if you mainly want relaxation, quick wins, or story momentum.
Players keep praising how a simple rule grows into smarter, stranger problems, so solves feel earned instead of recycled across the game’s huge puzzle count.
Being able to reset a room, undo bad steps, or walk away to another branch turns difficulty into experimentation instead of pure frustration for many players.
Even fans warn that long sessions can feel draining because the game rarely eases up. The craft stays impressive, but the size and density can wear you down.
When a puzzle’s key idea does not click, the game offers little built-in rescue. Players often leave, brute-force test ideas, or check outside guides.
Some players enjoy the characters and mystery, but many say the narrative feels thinner and harder to track than the excellent puzzle design around it.
A huge long-form project that fits short sessions beautifully. Saving is generous, but seeing the main ending still asks for weeks or months.
Mostly quiet board-reading and mental simulation, with almost no reflex pressure. Great if you want deep concentration, bad if you want a podcast game.
Easy controls, hard ideas. You learn by noticing patterns, testing rules, and living without hints until several puzzle languages finally start feeling natural.
It rarely spikes your heart rate, but it can absolutely drain your patience. The pressure comes from stubborn puzzles, not danger or punishment.
Games with a similar rhythm and feel, even if they look different