Metroid Prime Remastered

Nintendo2023Nintendo Switch

Atmospheric first-person sci-fi exploration shooter

15–25 hour focused single-player campaign

Backtracking-heavy world with meaningful upgrades

Is Metroid Prime Remastered Worth It?

Metroid Prime Remastered is worth it if you enjoy slow-burn exploration, moody sci-fi worlds, and methodical first-person combat. For a busy adult, it offers a focused, 15–25 hour campaign that feels handcrafted from start to finish. The main things it asks from you are steady attention, some comfort with backtracking, and a willingness to live with old-school save rooms instead of saving anywhere. In return, you get one of the best “learn a place” experiences in gaming: each upgrade changes how you move and see Tallon IV, and watching the map fill in is consistently satisfying. The story is mostly optional lore you read rather than long cutscenes, so this isn’t for someone craving character-driven drama. It’s also purely solo, with no co-op or multiplayer hooks. Buy at full price if you like thoughtful exploration shooters or loved the original and want a definitive version. If you dislike retracing your steps or prefer very casual, bite-sized play, it’s a better fit on sale or not at all.

When is Metroid Prime Remastered at its best?

Best when you have a quiet weeknight with about 60–90 minutes free, enough focus to explore a region, beat a mini-boss, and reach the next save room.

Great for a relaxed weekend session when you’re in the mood for moody sci-fi atmosphere and steady, thoughtful progress rather than high-pressure multiplayer or endless checklists.

Perfect when you want a self-contained project over a few weeks: a single, polished campaign you can chip away at without worrying about raids, seasons, or friends’ schedules.

What is Metroid Prime Remastered like?

This is a focused, single-player campaign that fits well into an adult schedule, as long as you respect its save system. Most players will see credits in about 15–25 hours, so with 5–10 hours a week you’re looking at a two- to four-week run, not a months-long lifestyle game. The world is continuous, but save rooms, major upgrades, and boss fights create solid stopping points that work nicely for 60–90 minute sessions. You can pause anywhere for quick interruptions, but to actually bank progress you need to reach a save station, which can take 15–30 minutes depending on where you are. Coming back after a break involves reorienting yourself on the map, though the hint system and simple toolset keep that from being too painful. There’s zero multiplayer or seasonal pressure, so you can play entirely on your own terms, as long as you’re okay with a bit of backtracking and some lost time if real life pulls you away mid-delve.

Tips

  • Start each session by checking the map from your last save room and mentally picking a reachable target save room or upgrade to aim for.
  • If your play windows are short, rely on the Switch’s sleep mode so you can stop mid-corridor without losing your place.
  • After returning from a long break, spend a few minutes rotating the map and rereading hints before entering tough combat spaces.

Metroid Prime Remastered wants your steady attention but not ironclad focus every second. Most of what you’re doing is reading the world: listening for audio cues, scanning enemies and lore entries, and checking the 3D map to decide where to head next. Combat uses a lock-on system, so you’re rarely flick-aiming like a twitch shooter, but you still need to watch for projectiles, weak points, and environmental hazards. Platforming in first person adds another layer, asking you to judge distances and remember where safe footing is. Between tougher rooms there’s breathing space where you can relax a bit, soak in the atmosphere, and even glance away for a moment without disaster. Overall, it asks you to be mentally present and curious rather than hyper-stimulated. If you come to a session too tired to read a map or remember routes, you might feel lost; if you have a reasonable amount of evening focus, the game gives you time to think through each step.

Tips

  • When you stop, jot a quick note about your next destination so you don’t waste time re-reading the map next session.
  • Use save rooms as natural breaks to quickly rest your eyes and brain before diving back into exploration or tougher fights.
  • If a puzzle room stumps you, walk a small loop and rescan objects; a short reset often reveals the clue you missed.

Learning how to play Metroid Prime Remastered is straightforward. Within a couple of evenings you’ll understand lock-on shooting, scanning, and basic movement well enough to get through rooms without stumbling. New beams, visors, and movement tools layer on gradually, so you rarely feel overwhelmed by options. The tougher part is building an internal picture of the world: remembering where various doors were, which obstacles match which upgrade, and how different regions connect. That knowledge pays off if you decide to replay or go for more collectibles, because you’ll move much more efficiently and handle bosses with fewer mistakes. However, the game doesn’t demand deep mechanical mastery the way a fighting game or Souls-like does. You can finish on Normal without mastering advanced tech or sequence breaks. So it rewards players who enjoy getting smoother and faster, but it doesn’t lock satisfying progress behind elite skill.

Tips

  • Treat your first playthrough as a sightseeing run; don’t worry about every secret until you’ve collected most of the core movement and visor upgrades.
  • When a boss feels overwhelming, spend early attempts just watching patterns and safe spots instead of trying to win immediately; understanding first makes later victories easier.
  • Revisit earlier areas soon after unlocking a major tool so the new routes and shortcuts cement themselves in your memory for the late-game artifact hunt.

Despite its creepy atmosphere, Metroid Prime Remastered sits in the middle of the pack for stress. Regular traversal and minor fights feel calm and methodical, with generous time to line up shots and recover health. Your pulse climbs mainly during boss battles or when you’re low on energy and still a few rooms away from the next save station. The manual save system raises the stakes a bit, because death can erase 10–20 minutes of progress instead of just reloading you meters away. Still, enemy patterns are readable, and on the standard difficulty you can usually win by paying attention rather than executing frame-perfect maneuvers. There are no jump-scare horror tricks, strict timers, or punishing roguelike resets. If you already had a rough day, the tension might feel unwelcome during longer boss attempts, but most of the time the game delivers a moody, focused kind of intensity rather than pounding adrenaline.

Tips

  • If a boss starts to frustrate you, take a short break, stretch, and return calmer instead of forcing ten angry attempts in a row.
  • Consider starting on Casual if you mainly want atmosphere and exploration; reduced damage makes health and save-related tension much less draining.
  • Use big wins like defeating a boss or grabbing a major upgrade as natural points to stop before fatigue turns excitement into stress.

Frequently Asked Questions