LEGO Star Wars: The Skywalker Saga

WB Games2022Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Lighthearted LEGO take on Star Wars

Short missions within open planetary hubs

Drop-in couch co-op, very kid-friendly

Is LEGO Star Wars: The Skywalker Saga Worth It?

LEGO Star Wars: The Skywalker Saga is absolutely worth it if you like Star Wars or want a cozy game to share with family. It offers all nine main films in one package, presented as playful LEGO parodies with constant visual gags and comfortingly simple action. You’re paying for a big, relaxed toy box rather than a razor-sharp challenge. What it asks from you is modest: some light attention, 20–35 hours if you want to see the entire saga, and a tolerance for repetitive smashing and collecting. In return, you get steady unlocks, warm nostalgia, and a flexible structure that fits weeknight sessions very well. Buy at full price if you’re a Star Wars fan, enjoy prior LEGO games, or need a reliable parent–child co-op title. It’s an easy recommendation in those cases. If you’re only mildly interested in the movies or crave deep combat and serious storytelling, wait for a sale or skip, because the core loop stays simple from start to finish.

When is LEGO Star Wars: The Skywalker Saga at its best?

When you’ve had a long workday and want something gentle, you can knock out a mission or two and a few collectibles in a relaxed 60–90 minute session.

When you’re hanging out with a child, friend, or partner and want an easy shared game, couch co-op lets you laugh through favorite Star Wars moments without worrying about skill gaps.

When your schedule is chaotic and interruptions are common, you can dip into a short mission or quick hub objective, pause freely, and come back later without losing track of what’s happening.

What is LEGO Star Wars: The Skywalker Saga like?

Finishing the full nine-film saga plus some light wandering usually lands in the 20–35 hour range, which fits neatly into a few weeks of casual play. Each film is broken into five short missions, and between them you can poke around hubs for quick side quests or collectibles. That structure makes it easy to say, “I’ll do one mission and a couple of bricks,” then stop at a natural breakpoint. The game is very forgiving with real-life interruptions. You can pause at any moment, rely on frequent autosaves, or use “Save and Exit” mid-mission. When you come back after days or weeks, big icons and simple systems make it obvious what to do next—no long re-learning period. Everything is offline and fully soloable, with optional couch co-op. There are no daily tasks, no events, and no expectation that you’ll log in regularly. You decide how deep to go into collectibles and when you’ve had your fill of brick hunting.

Tips

  • Aim for one or two missions per night
  • Use hubs for ultra-short, 15–20 minute sessions
  • Stop after clear breakpoints to avoid overplaying

Moment to moment, this game doesn’t demand much mental energy. You’re usually following clear objective markers, fighting easy enemies, and solving very straightforward environmental puzzles. Reading is minimal, systems are simple, and the game constantly nudges you toward the next thing to do. That makes it a good fit when you’re mentally tired after work and don’t want to parse complex rules or plan several steps ahead. You will still be making small choices—like which planet to visit, which brick to chase, or when to poke around a hub instead of pushing the story—but none of these are taxing. Combat, even in big scenes, can often be handled with relaxed button-mashing and the occasional dodge. You can hold a conversation or keep half an ear on something else in the room without losing much. It’s not a podcast game where you can ignore the screen entirely, but it lands comfortably in the “relaxed attention” zone rather than laser-focused play.

Tips

  • Save story-heavy chapters for fresher evenings
  • Use cleanup nights when your brain’s tired
  • Pause freely if real life pops up

You’ll understand the basics—attack, dodge, swap characters, follow markers—within your first hour. The game introduces mechanics gently, with on-screen prompts and very simple class abilities, so there’s little barrier to just jumping in and having fun. There are combos and different character types, but you’re never forced to use advanced techniques to progress. Improving your skills does make things smoother. You might clear levels faster, take fewer hits, or route collectibles more efficiently. That can feel satisfying, especially if you like optimizing your path through a hub. But almost all content is already tuned for children and casual players, so the game rarely demands true precision or deep system knowledge. For adults who enjoy honing their abilities, this will feel light and casual rather than a serious test. For those who don’t want to grind practice or learn complex systems, it’s reassuring: you can drop in, play decently, and see everything without ever “training.”

Tips

  • Don’t overthink combat, basics are enough
  • Treat improvement as a bonus, not a goal
  • Ignore advanced combos if they feel like work

This is one of the least stressful ways to play through big sci‑fi battles. The tone is silly and playful, with slapstick jokes undercutting any serious tension the films might have had. When your character “dies,” they pop back together in seconds after losing some studs, so there’s almost no fear of failure. Boss fights look dramatic but feel soft and forgiving. Because of that, sessions are more soothing than thrilling. You’ll get small bursts of excitement during chases or space dogfights, but nothing like the pressure of a tight shooter or a punishing platformer. It’s very suitable for winding down at the end of the day, or for playing when you’re already carrying a lot of real-life stress. If you’re specifically hunting for a demanding challenge or high suspense, this won’t scratch that itch. But if you want something comforting that still feels active and playful, it hits a very friendly middle ground.

Tips

  • Pick this when you need to unwind
  • Don’t worry about dying, just experiment
  • Skip tougher fights if you feel frazzled

Frequently Asked Questions